ModernUO/Projects/UOContent.Tests/Tests
Kamron Batman 3f305f9da7 test(opl): remove brittle OPL attribute golden tests from #2501
These property-value tests assert exact cliloc/value/order of OPL emission
per item base. Their value was transitional: #2501 wrote them to lock the
emitted-line set across the de-interleaving rewire, and that refactor has
landed. Kept around, they become a permanent tax on modding - any admin
who reorders an emission, changes a value, or adds an attribute line gets
a red build for simple, in-client-visible behavior that isn't complex or
controversial. The one non-trivial case they covered (LowerStatReq) is the
one that just broke, and it broke because the test was wrong. Remove the
whole Tests/PropertyList/ set (helper included; used nowhere else).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 22:17:50 -07:00
..
Accounting feat: Adds Latin1 text support (#2317) 2026-01-22 15:51:00 -08:00
Engines refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
Gumps feat: Adds grid support for the DynamicGump system (#2306) 2026-01-03 10:12:22 -08:00
Items feat(throwing): core gargoyle Throwing skill (SA) (#2510) 2026-07-02 21:06:11 -07:00
Misc chore: Fixes name verification test (#2201) 2025-05-26 22:36:23 -07:00
Mobiles/AI fix(ai): pet order/home refactor — stop & post-combat behavior (#2459) 2026-06-07 01:22:43 -07:00
Multis feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
Network/Packets feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
Skills feat: Implements passive Detect Hidden mechanics (#2342) 2026-02-28 11:24:49 -08:00
Spells fix(necromancy): correct Blood Oath duration, reflection, and expiry timing (#1690) (#2480) 2026-06-08 23:42:28 -07:00
Utilities chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
WorldSaves feat: Implements new robust/pluggable backup/archive system. (#2388) 2026-03-22 19:51:20 -07:00