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ContextMenus
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2006-06-15 04:28:39 +00:00 |
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Diagnostics
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changed type of profile counters from int to long
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2007-04-22 07:19:03 +00:00 |
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Gumps
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Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
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2006-08-27 20:35:58 +00:00 |
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Items
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Lots of fixes, changes, rewrites of various things, including but not limited to:
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2007-05-26 03:12:41 +00:00 |
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Menus
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2006-06-15 04:28:39 +00:00 |
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Network
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support for initial 0xF1 packet
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2007-07-29 00:40:17 +00:00 |
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Persistence
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Fixed issue with decay erroneously triggering world save warnings.
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2007-04-20 22:35:41 +00:00 |
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Targeting
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2006-06-15 04:28:39 +00:00 |
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AggressorInfo.cs
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2006-06-15 04:28:39 +00:00 |
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AssemblyInfo.cs
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2006-06-15 04:28:39 +00:00 |
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Attributes.cs
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2006-06-15 04:28:39 +00:00 |
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BaseVendor.cs
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2006-06-15 04:28:39 +00:00 |
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Body.cs
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2006-06-15 04:28:39 +00:00 |
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ClientVersion.cs
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Lots of fixes, changes, rewrites of various things, including but not limited to:
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2007-05-26 03:12:41 +00:00 |
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Commands.cs
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2006-06-15 04:28:39 +00:00 |
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Effects.cs
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lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
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2007-01-19 22:10:11 +00:00 |
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EventLog.cs
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2006-06-15 04:28:39 +00:00 |
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EventSink.cs
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Lots of fixes, changes, rewrites of various things, including but not limited to:
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2007-05-26 03:12:41 +00:00 |
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ExpansionInfo.cs
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Lots of fixes, changes, rewrites of various things, including but not limited to:
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2007-05-26 03:12:41 +00:00 |
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Geometry.cs
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2006-06-15 04:28:39 +00:00 |
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Guild.cs
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2006-10-05 06:04:38 +00:00 |
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HuePicker.cs
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2006-06-15 04:28:39 +00:00 |
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IAccount.cs
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2006-06-15 04:28:39 +00:00 |
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IEntity.cs
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lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
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2007-01-19 22:10:11 +00:00 |
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Insensitive.cs
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2006-06-15 04:28:39 +00:00 |
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Interfaces.cs
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2006-06-15 04:28:39 +00:00 |
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Item.cs
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Lots of fixes, changes, rewrites of various things, including but not limited to:
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2007-05-26 03:12:41 +00:00 |
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ItemBounds.cs
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2006-06-15 04:28:39 +00:00 |
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KeywordList.cs
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2006-06-15 04:28:39 +00:00 |
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Main.cs
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Rewrite exit code, shutdown handlers etc
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2007-07-29 00:58:34 +00:00 |
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Map.cs
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OCD'ing over organization
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2007-02-11 22:15:14 +00:00 |
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Mobile.cs
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Rewrite exit code, shutdown handlers etc
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2007-07-29 00:58:34 +00:00 |
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Movement.cs
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2006-06-15 04:28:39 +00:00 |
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MultiData.cs
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2006-06-15 04:28:39 +00:00 |
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Notoriety.cs
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2006-06-15 04:28:39 +00:00 |
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ObjectPropertyList.cs
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2006-06-15 04:28:39 +00:00 |
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Party.cs
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2006-06-15 04:28:39 +00:00 |
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Point3DList.cs
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2006-06-15 04:28:39 +00:00 |
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Poison.cs
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2006-06-15 04:28:39 +00:00 |
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Prompt.cs
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2006-06-15 04:28:39 +00:00 |
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QuestArrow.cs
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2006-06-15 04:28:39 +00:00 |
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Race.cs
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removed initial capacity to List and ArrayList where inappropriate
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2007-04-25 01:06:43 +00:00 |
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Region.cs
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fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage
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2007-01-14 02:06:27 +00:00 |
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runuo.ico
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2006-06-15 04:14:30 +00:00 |
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ScriptCompiler.cs
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-HaltOnWarning added
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2006-06-19 05:51:44 +00:00 |
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Sector.cs
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Fixed potential crash bug with prematurely removing objects from sectors.
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2006-06-16 22:31:18 +00:00 |
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SecureTrade.cs
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2006-06-15 04:28:39 +00:00 |
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Serial.cs
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2006-06-15 04:28:39 +00:00 |
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Serialization.cs
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removed initial capacity to List and ArrayList where inappropriate
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2007-04-25 01:06:43 +00:00 |
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Skills.cs
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Bug fix for :
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2006-08-19 23:24:47 +00:00 |
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TileData.cs
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2006-06-15 04:28:39 +00:00 |
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TileList.cs
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2006-06-15 04:28:39 +00:00 |
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TileMatrix.cs
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2006-06-15 04:28:39 +00:00 |
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TileMatrixPatch.cs
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2006-06-15 04:28:39 +00:00 |
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Timer.cs
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Lots of fixes, changes, rewrites of various things, including but not limited to:
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2007-05-26 03:12:41 +00:00 |
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Utility.cs
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updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
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2007-04-25 00:42:47 +00:00 |
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VirtueInfo.cs
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2006-06-15 04:28:39 +00:00 |
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World.cs
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Fixed issue with decay erroneously triggering world save warnings.
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2007-04-20 22:35:41 +00:00 |