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Abilities
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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AI
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fix(ai): make debug-message cooldown comparisons wraparound-safe (#2659)
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2026-09-19 09:59:00 -07:00 |
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Animals
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#W# Cleanup: Removed default OSI MLQuests.
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2026-10-09 18:15:30 -04:00 |
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Familiars
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fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644)
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2026-09-14 23:14:30 -07:00 |
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Guards
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feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389)
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2026-04-25 11:19:57 -07:00 |
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Healers
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#W# Cleanup: Removed default OSI MLQuests.
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2026-10-09 18:15:30 -04:00 |
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Hireables
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refactor: fold hand-written serializable property setters into field hooks (#2587)
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2026-08-22 18:20:39 -07:00 |
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Monsters
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#W# Cleanup: Removed default OSI MLQuests.
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2026-10-09 18:15:30 -04:00 |
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NewbieDungeon
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#W# Cleanup: Removed default OSI MLQuests.
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2026-10-09 18:15:30 -04:00 |
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Special
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perf: keep damage entries in an inline intrusive list (#2605)
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2026-09-01 23:25:14 -07:00 |
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Townfolk
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#W# Cleanup: Removed default OSI MLQuests.
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2026-10-09 18:15:30 -04:00 |
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Vendors
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#W# Added: Added a waterskin. Water only. Dclick will check surrounding area for water to refill or it will drink.
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2026-10-05 10:12:55 -04:00 |
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BaseCreature.cs
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#W# Bounty: The bounty system is working. Its a standalone system not MLQuest. Need to fill it in and add rewards.
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2026-10-09 20:00:00 -04:00 |
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CreatureEvents.cs
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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NPCSpeeds.cs
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refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
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2026-09-06 14:11:51 -07:00 |
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PlayerMobile.cs
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#W# Added: Hunger and Thirst now matter. Taking damage now gives you exhaustion points that will lower your hunger and thirst faster.
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2026-10-04 18:26:52 -04:00 |
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VirtualMountItem.cs
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fix: Fixes mount stamina, adds Pub46+ Ethereal stamina (#1716)
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2024-04-05 21:05:16 -07:00 |