ModernUO/Projects/UOContent/Mobiles
2026-10-09 20:00:00 -04:00
..
Abilities refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611) 2026-09-06 14:11:51 -07:00
AI fix(ai): make debug-message cooldown comparisons wraparound-safe (#2659) 2026-09-19 09:59:00 -07:00
Animals #W# Cleanup: Removed default OSI MLQuests. 2026-10-09 18:15:30 -04:00
Familiars fix(ai): FamiliarAI owns familiar movement and combat; herding reaches its tile; ForcedAI read once (#2644) 2026-09-14 23:14:30 -07:00
Guards feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389) 2026-04-25 11:19:57 -07:00
Healers #W# Cleanup: Removed default OSI MLQuests. 2026-10-09 18:15:30 -04:00
Hireables refactor: fold hand-written serializable property setters into field hooks (#2587) 2026-08-22 18:20:39 -07:00
Monsters #W# Cleanup: Removed default OSI MLQuests. 2026-10-09 18:15:30 -04:00
NewbieDungeon #W# Cleanup: Removed default OSI MLQuests. 2026-10-09 18:15:30 -04:00
Special perf: keep damage entries in an inline intrusive list (#2605) 2026-09-01 23:25:14 -07:00
Townfolk #W# Cleanup: Removed default OSI MLQuests. 2026-10-09 18:15:30 -04:00
Vendors #W# Added: Added a waterskin. Water only. Dclick will check surrounding area for water to refill or it will drink. 2026-10-05 10:12:55 -04:00
BaseCreature.cs #W# Bounty: The bounty system is working. Its a standalone system not MLQuest. Need to fill it in and add rewards. 2026-10-09 20:00:00 -04:00
CreatureEvents.cs refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611) 2026-09-06 14:11:51 -07:00
NPCSpeeds.cs refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611) 2026-09-06 14:11:51 -07:00
PlayerMobile.cs #W# Added: Hunger and Thirst now matter. Taking damage now gives you exhaustion points that will lower your hunger and thirst faster. 2026-10-04 18:26:52 -04:00
VirtualMountItem.cs fix: Fixes mount stamina, adds Pub46+ Ethereal stamina (#1716) 2024-04-05 21:05:16 -07:00