ModernUO/Scripts/Items/Misc
eos 72c4dc6018 - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process.
- Added a [TileAvg command, which tiles items/mobiles on the average Z of the map instead of a fixed Z.
- For all the tile commands ([Tile, [TileRXYZ, [TileXYZ, [TileZ, [TileAvg), added outline commands to only put items/mobiles on the outside of the area ([Outline, [OutlineRXYZ, [OutlineXYZ, [OutlineZ, [OutlineAvg).
- Removed the [OpenBrowser confirmation messages when using the command on multiple mobiles at the same time.
- Added a label showing the type of the object currently being viewed to the top of the properties gump.
- Added SA skills (Mysticism, Throwing and Imbuing) to the [Skills gump.
- Fixed DeathRobe decay when automatically dropped by self looting your corpse.
- Removed the (summoned) property on mouseover from clones summoned through Mirror Image.
- The Z of the Magincia destination of the public moongates is now calculated when the server starts, so both old and new maps will have the correct Z (34 and 31 respectively).
- KeywordTeleporters no longer teleport if you're not within the trigger range when the delay ends.
- Added WaitTeleporter, which is a KeywordTeleporter supporting adding messages when a character starts the process and showing the remaining time. When a character logs and times out, any running teleport timer is stopped.
- Fixed BaseWaterContainer single click behavior.
- Fixed MageAI reveal behavior.
- House placement will now return the correct message when targeting inside a TempNoHousingRegion.
- Tracking will no longer be able to track characters with higher access after they hide.
- Added CorpseNameOverride to BaseCreature to override the name used for the generated corpse.
- Pet ghosts will no longer be deleted when (auto)stabled.
2012-02-12 01:59:30 +00:00
..
Bedlam Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
Blighted Grove Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
Corpses - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process. 2012-02-12 01:59:30 +00:00
Labyrinth Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
Painted Caves Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
Palace of Paroxysmus Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
Prism of Light Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
The Citadel Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
Twisted Weald Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
AcidSlime.cs Resolve: Damage can potentially modify the collection during the enumeration. 2009-10-27 04:32:03 +00:00
ArcaneGem.cs BOD book item counts corrected 2010-09-19 14:41:01 +00:00
BankCheck.cs ugh @ baseescortable formatting 2009-09-06 03:45:12 +00:00
Beeswax.cs 2006-06-15 04:14:30 +00:00
Blocker.cs Mostly cleanup... 2007-08-14 03:13:21 +00:00
Blood.cs Housing 2010-03-15 15:28:44 +00:00
Bola.cs partial psz patch 2009-06-21 05:43:18 +00:00
BolaBall.cs misc changes laying around 2007-10-12 18:37:47 +00:00
BulletinBoards.cs Cleanup Expansions 2010-06-17 07:11:43 +00:00
ClockworkAssembly.cs 2006-06-15 04:14:30 +00:00
CommunicationCrystals.cs 2008-05-29 03:57:42 +00:00
DeceitBrazier.cs Final Deceit Brazier for OSI Clone accurate... 2009-11-13 06:36:28 +00:00
EffectController.cs revealing hidden staff is a bad thing 2007-01-26 05:35:13 +00:00
EffectItem.cs 2008-05-29 03:57:42 +00:00
ExecutionersCap.cs 2006-06-15 04:14:30 +00:00
Firebomb.cs 2010-12-06 06:45:45 +00:00
FlipableAddonAttribute.cs Heritage items, talismans 2011-07-24 01:47:01 +00:00
FlipableAttribute.cs revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea. 2010-10-10 15:37:22 +00:00
GlassItems.cs fixes, finishes, cleanup. 2011-07-31 03:23:50 +00:00
Gold.cs 2009-05-24 06:13:10 +00:00
Guillotine.cs 2006-06-15 04:14:30 +00:00
HairDye.cs 2006-06-15 04:14:30 +00:00
HoveringWisp.cs Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
IDurability.cs 2009-09-06 02:06:07 +00:00
InteriorDecorator.cs Heritage items, talismans 2011-07-24 01:47:01 +00:00
Key.cs 2006-06-15 04:14:30 +00:00
KeyRing.cs Generic-y goodness. Or hatred. You choose. 2006-06-21 08:02:49 +00:00
LOSBlocker.cs 2011-06-29 03:29:14 +00:00
Moonstone.cs 2006-06-15 04:14:30 +00:00
MoonstoneGate.cs 2006-06-15 04:14:30 +00:00
MorphItem.cs 2006-06-15 04:14:30 +00:00
OilCloth.cs - Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns. 2009-12-06 21:30:25 +00:00
Origami.cs 2006-06-15 04:14:30 +00:00
PlayerBulletinBoards.cs revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea. 2010-10-10 15:37:22 +00:00
PlayerVendorDeed.cs 2006-06-15 04:14:30 +00:00
PoolOfAcid.cs Resolve: Damage can potentially modify the collection during the enumeration. 2009-10-27 04:32:03 +00:00
PowerCrystal.cs 2006-06-15 04:14:30 +00:00
PowerGenerator.cs 2006-06-15 04:14:30 +00:00
PromotionalToken.cs Partial Branch Sync 2007-08-27 08:49:15 +00:00
PublicMoongate.cs - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process. 2012-02-12 01:59:30 +00:00
Rares.cs 2006-06-15 04:14:30 +00:00
Scales.cs 2006-06-15 04:14:30 +00:00
SerpentPillar.cs 2006-06-15 04:14:30 +00:00
SpecialBeardDye.cs 2006-06-15 04:14:30 +00:00
SpecialHairDye.cs 2006-06-15 04:14:30 +00:00
Static.cs 2010-12-06 06:45:45 +00:00
SwarmOfFlies.cs 2006-06-15 04:14:30 +00:00
Teleporter.cs - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process. 2012-02-12 01:59:30 +00:00
TrashBarrel.cs 2009-08-09 07:18:50 +00:00
TrashChest.cs 2006-06-15 04:14:30 +00:00
TribalBerry.cs 2006-06-15 04:14:30 +00:00
TribalPaint.cs 2009-06-28 03:36:42 +00:00
UnholyBone.cs 2006-06-15 04:14:30 +00:00
WarningItem.cs 2007-12-17 20:41:34 +00:00
Waypoint.cs 2006-06-15 04:14:30 +00:00
WindChimes.cs 2006-06-15 04:14:30 +00:00