..
ContextMenus
2006-06-15 04:28:39 +00:00
Diagnostics
changed type of profile counters from int to long
2007-04-22 07:19:03 +00:00
Gumps
Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
2006-08-27 20:35:58 +00:00
Items
Predicates for FindItem[s] By Type
2007-02-24 10:35:08 +00:00
Menus
2006-06-15 04:28:39 +00:00
Network
restructured and extended performance diagnostics to cover gump and target responses
2007-04-22 06:08:45 +00:00
Persistence
Fixed issue with decay erroneously triggering world save warnings.
2007-04-20 22:35:41 +00:00
Targeting
2006-06-15 04:28:39 +00:00
AggressorInfo.cs
2006-06-15 04:28:39 +00:00
AssemblyInfo.cs
2006-06-15 04:28:39 +00:00
Attributes.cs
2006-06-15 04:28:39 +00:00
BaseVendor.cs
2006-06-15 04:28:39 +00:00
Body.cs
2006-06-15 04:28:39 +00:00
ClientVersion.cs
Detection of client version for restriction
2007-01-01 08:09:18 +00:00
Commands.cs
2006-06-15 04:28:39 +00:00
Effects.cs
lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
2007-01-19 22:10:11 +00:00
EventLog.cs
2006-06-15 04:28:39 +00:00
EventSink.cs
ugly mistakes
2006-06-15 06:31:52 +00:00
ExpansionInfo.cs
2007-01-08 04:50:22 +00:00
Geometry.cs
2006-06-15 04:28:39 +00:00
Guild.cs
2006-10-05 06:04:38 +00:00
HuePicker.cs
2006-06-15 04:28:39 +00:00
IAccount.cs
2006-06-15 04:28:39 +00:00
IEntity.cs
lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
2007-01-19 22:10:11 +00:00
Insensitive.cs
2006-06-15 04:28:39 +00:00
Interfaces.cs
2006-06-15 04:28:39 +00:00
Item.cs
CraftItem.ItemIDOf now uses a dictionary to avoid int boxing
2007-04-24 03:48:58 +00:00
ItemBounds.cs
2006-06-15 04:28:39 +00:00
KeywordList.cs
2006-06-15 04:28:39 +00:00
Main.cs
Actually, I like this change better.
2006-11-08 20:18:07 +00:00
Map.cs
OCD'ing over organization
2007-02-11 22:15:14 +00:00
Mobile.cs
CraftItem.ItemIDOf now uses a dictionary to avoid int boxing
2007-04-24 03:48:58 +00:00
Movement.cs
2006-06-15 04:28:39 +00:00
MultiData.cs
2006-06-15 04:28:39 +00:00
Notoriety.cs
2006-06-15 04:28:39 +00:00
ObjectPropertyList.cs
2006-06-15 04:28:39 +00:00
Party.cs
2006-06-15 04:28:39 +00:00
Point3DList.cs
2006-06-15 04:28:39 +00:00
Poison.cs
2006-06-15 04:28:39 +00:00
Prompt.cs
2006-06-15 04:28:39 +00:00
QuestArrow.cs
2006-06-15 04:28:39 +00:00
Race.cs
Lots of little stuff..
2006-12-28 19:32:01 +00:00
Region.cs
fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage
2007-01-14 02:06:27 +00:00
runuo.ico
2006-06-15 04:14:30 +00:00
ScriptCompiler.cs
-HaltOnWarning added
2006-06-19 05:51:44 +00:00
Sector.cs
Fixed potential crash bug with prematurely removing objects from sectors.
2006-06-16 22:31:18 +00:00
SecureTrade.cs
2006-06-15 04:28:39 +00:00
Serial.cs
2006-06-15 04:28:39 +00:00
Serialization.cs
bug fixes
2006-08-14 07:41:26 +00:00
Skills.cs
Bug fix for :
2006-08-19 23:24:47 +00:00
TileData.cs
2006-06-15 04:28:39 +00:00
TileList.cs
2006-06-15 04:28:39 +00:00
TileMatrix.cs
2006-06-15 04:28:39 +00:00
TileMatrixPatch.cs
2006-06-15 04:28:39 +00:00
Timer.cs
restructured and extended performance diagnostics to cover gump and target responses
2007-04-22 06:08:45 +00:00
Utility.cs
CIDR's actually working would be nice. That's what I get for assuming the output from a different func would be correct.
2007-02-10 08:21:13 +00:00
VirtueInfo.cs
2006-06-15 04:28:39 +00:00
World.cs
Fixed issue with decay erroneously triggering world save warnings.
2007-04-20 22:35:41 +00:00