### Summary - Create BitMask256 struct with scalar operations (benchmarks showed AVX2 vectorization provides no benefit for this size) - Refactor Map.cs to use BitMask256 for full Z range support (-128 to 127) - Remove SectorSpawnCache struct, use BitMask256 directly in manager - Update tests to use BitMask256 directly - Remove unused test assertions for old 64-bit behavior |
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| .. | ||
| Commands | ||
| BaseSpawner.cs | ||
| BaseSpawner.Migrations.cs | ||
| ProximitySpawner.cs | ||
| RegionSpawner.cs | ||
| SectorSpawnCache.cs | ||
| Spawner.cs | ||
| SpawnerControllerGump.cs | ||
| SpawnerEntry.cs | ||
| SpawnerGump.cs | ||
| SpawnPositionState.cs | ||
| SpawnPropsGump.cs | ||