..
Buffers
fix: Fixes SpanReader.Read to fix bounds checks and now returns bytes written ( #2211 )
2025-06-12 17:25:32 -07:00
Client
fix: Fixes TCPServer accept async, makes Firewall/IP Limiter multithreaded ( #2134 )
2025-02-27 22:19:38 -08:00
Collections
fix: Fixes massive capacity bug with pooled ref queue/list ( #1865 )
2024-07-07 16:18:56 -07:00
Comparers
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Compression
fix: Fixes libdeflate threading issue ( #1813 )
2024-06-02 15:02:47 -07:00
Configuration
feat: Adds configurable skill and stat gain ( #1489 )
2023-10-14 12:02:36 -07:00
Console
fix: Console Input is disabled on Linux when no standard input is attached. ( #1809 )
2024-06-06 21:20:22 -07:00
ContextMenus
fix: Moves ContextMenu out of core, streamlines code, fixes bugs ( #1873 )
2024-07-20 21:33:23 -07:00
Events
fix: Fixes networking issues ( #1958 )
2024-09-19 16:54:49 -07:00
Exceptions
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
GarbageCollection
feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. ( #2159 )
2025-04-15 19:14:45 -07:00
Geometry
fix: Fixes cannot see that issue with Map LOS Refactor. ( #2103 )
2025-02-02 11:38:10 -08:00
Items
fix: Fixes container not properly consuming in some cases ( #2230 )
2025-07-06 10:23:37 -07:00
Json
fix: Fixes codegenned spawners and adds RunUO spawner import support ( #1682 )
2024-02-17 10:46:55 -08:00
Localization
feat: Updates to .NET 9 ( #1984 )
2024-12-08 10:16:34 -08:00
Maps
fix: Fixes cannot see that issue with Map LOS Refactor. ( #2103 )
2025-02-02 11:38:10 -08:00
Menus
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Migrations
fix: Hair and facial hair "teleporting" when mobile dies several times ( #1901 )
2024-08-07 20:10:23 -07:00
Mobiles
fix: Removes the absurb 6 hour skill edge case and fixes target cancellations ( #2212 )
2025-06-07 13:58:01 -07:00
Network
fix: Reverts change for trade window that causes an exploit ( #2189 )
2025-05-17 21:25:48 -07:00
PropertyList
fix: Fixes ObjectPropertyList double return issue ( #1969 )
2024-10-07 21:21:21 -07:00
Random
fix: Cleans up code with feeding pets and adds batch coin flips random check ( #1717 )
2024-04-04 15:09:15 -07:00
Regions
feat: Replaces params array with params ReadOnlySpan ( #2125 )
2025-02-13 21:19:02 -08:00
Serialization
fix: Eliminate intermediate string in typecache ( #2176 )
2025-05-06 21:04:54 -07:00
Targeting
fix: Fixes double calls with Target cancel and spell sequences ( #1840 )
2024-06-17 15:19:06 -07:00
Text
fix: Fixes an edge case in GetString that can cause a crash while parsing ( #2155 )
2025-04-12 12:52:10 -07:00
TileMatrix
feat: Updates to .NET 9 ( #1984 )
2024-12-08 10:16:34 -08:00
Timer
fix: Fixes timer Delay/Next not handling MinValue inputs ( #1985 )
2024-10-28 17:48:16 -07:00
TimeZones
fix: Fixes order of execution with AutoSave and TZ ( #1665 )
2024-01-24 17:17:45 -08:00
Utilities
feat: New Jail System ( #2215 )
2025-07-16 20:41:21 -07:00
World
feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. ( #2159 )
2025-04-15 19:14:45 -07:00
AssemblyHandler.cs
fix: Eliminate intermediate string in typecache ( #2176 )
2025-05-06 21:04:54 -07:00
Attributes.cs
fix: Fixes props for interfaces and adds account manipulation ( #2179 )
2025-05-09 15:39:47 -07:00
CityInfo.cs
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Commands.cs
fix: Fixes codegenned spawners and adds RunUO spawner import support ( #1682 )
2024-02-17 10:46:55 -08:00
Effects.cs
fix: Adds GetClients to map iterators ( #1574 )
2023-10-30 18:49:00 -07:00
EntityFinalizationTracker.cs
feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. ( #2159 )
2025-04-15 19:14:45 -07:00
EventLoopTasks.cs
fix: Fixes TCPServer accept async, makes Firewall/IP Limiter multithreaded ( #2134 )
2025-02-27 22:19:38 -08:00
ExpansionInfo.cs
feat: Adds KR/EC client versions (No actual support yet). ( #1506 )
2023-09-18 23:53:18 -07:00
Guild.cs
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
HuePicker.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
IAccount.cs
fix: Fixes looking up accounts that were renamed. ( #2078 )
2025-01-18 17:11:43 -08:00
IEntity.cs
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
Interfaces.cs
fix: Fixes respawn command when spawner is off ( #1891 )
2024-07-28 14:34:23 -07:00
IVirtualCheckGump.cs
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00
KeywordList.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Main.cs
feat: Adds scheduler with wallclock timer ( #2163 )
2025-04-26 22:27:08 -07:00
MessageType.cs
fix: Moves the rest of the Incoming packets ( #1338 )
2023-02-10 22:59:36 -08:00
Module.cs
fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 ( #1607 )
2023-11-21 12:18:20 -08:00
MultiData.cs
feat: Replaces Zlib with LibDeflate ( #1774 )
2024-05-16 22:53:01 -07:00
Party.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Poison.cs
fix: Adds ISpanParsable and fixes command conditionals ( #1241 )
2022-11-12 00:26:02 -08:00
Prompt.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Race.cs
fix: Fixes TryParse for Race ( #1244 )
2022-11-12 00:31:25 -08:00
SecureTrade.cs
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00
Serial.cs
feat: Updates to .NET 9 ( #1984 )
2024-12-08 10:16:34 -08:00
Server.csproj
feat: Adds scheduler with wallclock timer ( #2163 )
2025-04-26 22:27:08 -07:00
Skills.cs
feat: Adds configurable skill and stat gain ( #1489 )
2023-10-14 12:02:36 -07:00
TileData.cs
fix: Cleans up FindItems and removes allocations ( #1516 )
2023-09-28 22:20:36 -07:00
TileList.cs
fix: Refactors getting static tiles to use enumerators ( #1611 )
2023-11-26 09:39:46 -08:00