ModernUO/Projects/UOContent/Items/Resources/MiscMLResources.cs
Kamron Batman 25fa9b397b
fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD.
 
### Changes
* Fixes Components from addons not marking dirty
* Code gens BaseAddonContainer
* Code gens Ingots
* Fixes code gen deserialization for Ore
* Code gens dyetubs
* Code gens reagents
* Code gens tailor commodities
* Code gens fish
2021-08-14 22:16:42 -07:00

384 lines
9.3 KiB
C#

namespace Server.Items
{
[Serializable(0, false)]
public partial class Blight : Item
{
[Constructible]
public Blight(int amount = 1) : base(0x3183)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class LuminescentFungi : Item
{
[Constructible]
public LuminescentFungi(int amount = 1) : base(0x3191)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class CapturedEssence : Item
{
[Constructible]
public CapturedEssence(int amount = 1) : base(0x318E)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class EyeOfTheTravesty : Item
{
[Constructible]
public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public EyeOfTheTravesty(int amount = 1) : base(0x318D)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class Corruption : Item
{
[Constructible]
public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Corruption(int amount = 1) : base(0x3184)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class DreadHornMane : Item
{
[Constructible]
public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DreadHornMane(int amount = 1) : base(0x318A)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class ParasiticPlant : Item
{
[Constructible]
public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public ParasiticPlant(int amount = 1) : base(0x3190)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class Muculent : Item
{
[Constructible]
public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Muculent(int amount = 1) : base(0x3188)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class DiseasedBark : Item
{
[Constructible]
public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DiseasedBark(int amount = 1) : base(0x318B)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class BarkFragment : Item
{
[Constructible]
public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BarkFragment(int amount = 1) : base(0x318F)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class GrizzledBones : Item
{
[Constructible]
public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public GrizzledBones(int amount = 1) : base(0x318C)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class LardOfParoxysmus : Item
{
[Constructible]
public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public LardOfParoxysmus(int amount = 1) : base(0x3189)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class PerfectEmerald : Item
{
[Constructible]
public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public PerfectEmerald(int amount = 1) : base(0x3194)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class DarkSapphire : Item
{
[Constructible]
public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DarkSapphire(int amount = 1) : base(0x3192)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class Turquoise : Item
{
[Constructible]
public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Turquoise(int amount = 1) : base(0x3193)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class EcruCitrine : Item
{
[Constructible]
public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public EcruCitrine(int amount = 1) : base(0x3195)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class WhitePearl : Item
{
[Constructible]
public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public WhitePearl(int amount = 1) : base(0x3196)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class FireRuby : Item
{
[Constructible]
public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public FireRuby(int amount = 1) : base(0x3197)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class BlueDiamond : Item
{
[Constructible]
public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BlueDiamond(int amount = 1) : base(0x3198)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class BrilliantAmber : Item
{
[Constructible]
public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BrilliantAmber(int amount = 1) : base(0x3199)
{
Stackable = true;
Amount = amount;
}
}
[Serializable(0, false)]
public partial class Scourge : Item
{
[Constructible]
public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Scourge(int amount = 1) : base(0x3185)
{
Stackable = true;
Amount = amount;
Hue = 150;
}
}
[Serializable(0, false)]
public partial class Putrefication : Item
{
[Constructible]
public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Putrefication(int amount = 1) : base(0x3186)
{
Stackable = true;
Amount = amount;
Hue = 883;
}
}
[Serializable(0, false)]
public partial class Taint : Item
{
[Constructible]
public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Taint(int amount = 1) : base(0x3187)
{
Stackable = true;
Amount = amount;
Hue = 731;
}
}
[Serializable(0, false)]
[Flippable(0x315A, 0x315B)]
public partial class PristineDreadHorn : Item
{
[Constructible]
public PristineDreadHorn() : base(0x315A)
{
}
}
[Serializable(0, false)]
public partial class SwitchItem : Item
{
[Constructible]
public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public SwitchItem(int amount = 1) : base(0x2F5F)
{
Stackable = true;
Amount = amount;
}
}
}