ModernUO/Projects/UOContent/Items/Resources/Tailor/Leathers.cs
Kamron Batman 25fa9b397b
fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD.
 
### Changes
* Fixes Components from addons not marking dirty
* Code gens BaseAddonContainer
* Code gens Ingots
* Fixes code gen deserialization for Ore
* Code gens dyetubs
* Code gens reagents
* Code gens tailor commodities
* Code gens fish
2021-08-14 22:16:42 -07:00

127 lines
3.4 KiB
C#

namespace Server.Items
{
[Serializable(2, false)]
public abstract partial class BaseLeather : Item, ICommodity
{
[InvalidateProperties]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
[SerializableField(0)]
private CraftResource _resource;
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override int LabelNumber
{
get
{
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
{
return 1049684 + (_resource - CraftResource.SpinedLeather);
}
return 1047022;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
private void Deserialize(IGenericReader reader, int version)
{
switch (version)
{
case 1:
{
_resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
var info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
_resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Amount > 1)
{
list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
}
else
{
list.Add(1024199); // cut leather
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[Serializable(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class Leather : BaseLeather
{
[Constructible]
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
{
}
}
[Serializable(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
{
}
}
}