### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD. ### Changes * Fixes Components from addons not marking dirty * Code gens BaseAddonContainer * Code gens Ingots * Fixes code gen deserialization for Ore * Code gens dyetubs * Code gens reagents * Code gens tailor commodities * Code gens fish
127 lines
3.4 KiB
C#
127 lines
3.4 KiB
C#
namespace Server.Items
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{
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[Serializable(2, false)]
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public abstract partial class BaseLeather : Item, ICommodity
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{
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[InvalidateProperties]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializableField(0)]
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private CraftResource _resource;
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public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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_resource = resource;
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}
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public override int LabelNumber
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{
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get
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{
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if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
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{
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return 1049684 + (_resource - CraftResource.SpinedLeather);
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}
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return 1047022;
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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private void Deserialize(IGenericReader reader, int version)
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{
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switch (version)
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{
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case 1:
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{
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_resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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var info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
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_resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (Amount > 1)
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{
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list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
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}
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else
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{
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list.Add(1024199); // cut leather
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class Leather : BaseLeather
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{
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[Constructible]
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public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
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{
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class SpinedLeather : BaseLeather
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{
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[Constructible]
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public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
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{
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class HornedLeather : BaseLeather
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{
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[Constructible]
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public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
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{
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}
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}
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[Serializable(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class BarbedLeather : BaseLeather
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{
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[Constructible]
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public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
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{
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}
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}
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}
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