77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
using System;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
/// <summary>
|
|
/// Does damage and paralyses your opponent for a short time.
|
|
/// </summary>
|
|
public class NerveStrike : WeaponAbility
|
|
{
|
|
public NerveStrike()
|
|
{
|
|
}
|
|
|
|
public override int BaseMana { get { return 30; } }
|
|
|
|
public override bool CheckSkills( Mobile from )
|
|
{
|
|
if( GetSkill( from, SkillName.Bushido ) < 50.0 )
|
|
{
|
|
from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
|
|
return false;
|
|
}
|
|
|
|
return base.CheckSkills( from );
|
|
}
|
|
|
|
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
|
|
{
|
|
if( defender.Paralyzed )
|
|
{
|
|
attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
|
{
|
|
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
|
|
return;
|
|
|
|
ClearCurrentAbility( attacker );
|
|
|
|
if( Server.Items.ParalyzingBlow.IsImmune( defender ) ) //After mana consumption intentional
|
|
{
|
|
attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
|
|
defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.
|
|
return;
|
|
}
|
|
|
|
attacker.SendLocalizedMessage( 1063356 ); // You cripple your target with a nerve strike!
|
|
defender.SendLocalizedMessage( 1063357 ); // Your attacker dealt a crippling nerve strike!
|
|
|
|
attacker.PlaySound( 0x204 );
|
|
defender.FixedEffect( 0x376A, 9, 32 );
|
|
defender.FixedParticles( 0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist );
|
|
|
|
if ( Core.ML )
|
|
{
|
|
AOS.Damage( defender, attacker, (int)( 15.0 * ( attacker.Skills[SkillName.Bushido].Value - 50.0 ) / 70.0 + Utility.Random( 10 ) ), true, 100, 0, 0, 0, 0 ); //0-25
|
|
if ( ( ( 150.0 / 7.0 + ( 4.0 * attacker.Skills[SkillName.Bushido].Value ) / 7.0) / 100.0 ) > Utility.RandomDouble() )
|
|
{
|
|
defender.Paralyze( TimeSpan.FromSeconds( 2.0 ) );
|
|
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0 ); //10-25
|
|
defender.Freeze( TimeSpan.FromSeconds( 2.0 ) );
|
|
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
|
|
}
|
|
}
|
|
}
|
|
}
|