ModernUO/Scripts/Items/Weapons/Abilities/NerveStrike.cs
2009-05-16 20:07:15 +00:00

77 lines
2.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
/// <summary>
/// Does damage and paralyses your opponent for a short time.
/// </summary>
public class NerveStrike : WeaponAbility
{
public NerveStrike()
{
}
public override int BaseMana { get { return 30; } }
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
}
return base.CheckSkills( from );
}
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
{
if( defender.Paralyzed )
{
attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen.
return false;
}
return true;
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
if( Server.Items.ParalyzingBlow.IsImmune( defender ) ) //After mana consumption intentional
{
attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.
return;
}
attacker.SendLocalizedMessage( 1063356 ); // You cripple your target with a nerve strike!
defender.SendLocalizedMessage( 1063357 ); // Your attacker dealt a crippling nerve strike!
attacker.PlaySound( 0x204 );
defender.FixedEffect( 0x376A, 9, 32 );
defender.FixedParticles( 0x37C4, 1, 8, 0x13AF, 0, 0, EffectLayer.Waist );
if ( Core.ML )
{
AOS.Damage( defender, attacker, (int)( 15.0 * ( attacker.Skills[SkillName.Bushido].Value - 50.0 ) / 70.0 + Utility.Random( 10 ) ), true, 100, 0, 0, 0, 0 ); //0-25
if ( ( ( 150.0 / 7.0 + ( 4.0 * attacker.Skills[SkillName.Bushido].Value ) / 7.0) / 100.0 ) > Utility.RandomDouble() )
{
defender.Paralyze( TimeSpan.FromSeconds( 2.0 ) );
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
}
}
else
{
AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0 ); //10-25
defender.Freeze( TimeSpan.FromSeconds( 2.0 ) );
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
}
}
}
}