ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/EnslavedGargoyle.cs

56 lines
1.5 KiB
C#

using Server.Items;
using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class EnslavedGargoyle : BaseCreature
{
[Constructible]
public EnslavedGargoyle() : base(AIType.AI_Melee)
{
Body = 0x2F1;
BaseSoundID = 0x174;
SetStr(302, 360);
SetDex(76, 95);
SetInt(81, 105);
SetHits(186, 212);
SetDamage(7, 14);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 25, 30);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 70.1, 85.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
Fame = 3500;
Karma = 0;
VirtualArmor = 35;
if (Utility.RandomDouble() < 0.2)
{
PackItem(new GargoylesPickaxe());
}
}
public override string CorpseName => "an enslaved gargoyle corpse";
public override string DefaultName => "an enslaved gargoyle";
public override int Meat => 1;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems);
}
}
}