ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Ettin.cs

54 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Ettin : BaseCreature
{
[Constructible]
public Ettin() : base(AIType.AI_Melee)
{
Body = 18;
BaseSoundID = 367;
SetStr(136, 165);
SetDex(56, 75);
SetInt(31, 55);
SetHits(82, 99);
SetDamage(7, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
}
public override string CorpseName => "an ettins corpse";
public override string DefaultName => "an ettin";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Average);
AddLoot(LootPack.Potions);
}
}
}