ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/HordeMinion.cs

56 lines
1.4 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class HordeMinion : BaseCreature
{
[Constructible]
public HordeMinion() : base(AIType.AI_Melee)
{
Body = 776;
BaseSoundID = 357;
SetStr(16, 40);
SetDex(31, 60);
SetInt(11, 25);
SetHits(10, 24);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetSkill(SkillName.MagicResist, 10.0);
SetSkill(SkillName.Tactics, 0.1, 15.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
Fame = 500;
Karma = -500;
VirtualArmor = 18;
AddItem(new LightSource());
PackItem(new Bone(3));
// TODO: Body parts
}
public override string CorpseName => "a horde minion corpse";
public override string DefaultName => "a horde minion";
public override int GetIdleSound() => 338;
public override int GetAngerSound() => 338;
public override int GetDeathSound() => 338;
public override int GetAttackSound() => 406;
public override int GetHurtSound() => 194;
}
}