ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/OgreLord.cs

61 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Ethics;
using Server.Factions;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class OgreLord : BaseCreature
{
[Constructible]
public OgreLord() : base(AIType.AI_Melee)
{
Body = 83;
BaseSoundID = 427;
SetStr(767, 945);
SetDex(66, 75);
SetInt(46, 70);
SetHits(476, 552);
SetDamage(20, 25);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 125.1, 140.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
PackItem(new Club());
}
public override string CorpseName => "an ogre lords corpse";
public override Faction FactionAllegiance => Minax.Instance;
public override Ethic EthicAllegiance => Ethic.Evil;
public override string DefaultName => "an ogre lord";
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 3;
public override int Meat => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
}
}
}