144 lines
4.4 KiB
C#
144 lines
4.4 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class OrcBomber : BaseCreature
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{
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private DateTime m_NextBomb;
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private int m_Thrown;
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[Constructible]
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public OrcBomber() : base(AIType.AI_Melee)
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{
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Body = 182;
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BaseSoundID = 0x45A;
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SetStr(147, 215);
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SetDex(91, 115);
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SetInt(61, 85);
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SetHits(95, 123);
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SetDamage(1, 8);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 15, 20);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.MagicResist, 70.1, 85.0);
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SetSkill(SkillName.Swords, 60.1, 85.0);
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SetSkill(SkillName.Tactics, 75.1, 90.0);
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SetSkill(SkillName.Wrestling, 60.1, 85.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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PackItem(new SulfurousAsh(Utility.RandomMinMax(6, 10)));
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PackItem(new MandrakeRoot(Utility.RandomMinMax(6, 10)));
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PackItem(new BlackPearl(Utility.RandomMinMax(6, 10)));
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PackItem(new MortarPestle());
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PackItem(new LesserExplosionPotion());
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if (Utility.RandomDouble() < 0.2)
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{
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PackItem(new BolaBall());
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}
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}
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override string DefaultName => "an orc bomber";
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public override bool CanRummageCorpses => true;
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public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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public override bool IsEnemy(Mobile m) =>
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(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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item.Delete();
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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}
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}
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public override void OnActionCombat()
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{
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var combatant = Combatant;
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if (combatant?.Deleted != false || combatant.Map != Map || !InRange(combatant, 12) ||
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!CanBeHarmful(combatant) || !InLOS(combatant))
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{
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return;
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}
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if (Core.Now >= m_NextBomb)
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{
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ThrowBomb(combatant);
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m_Thrown++;
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if (m_Thrown % 2 == 1 && Utility.RandomDouble() < 0.75) // 75% chance to quickly throw another bomb
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{
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m_NextBomb = Core.Now + TimeSpan.FromSeconds(3.0);
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}
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else
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{
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m_NextBomb = Core.Now + TimeSpan.FromSeconds(5.0 + 10.0 * Utility.RandomDouble()); // 5-15 seconds
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}
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}
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}
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public void ThrowBomb(Mobile m)
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{
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DoHarmful(m);
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MovingParticles(m, 0x1C19, 1, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0);
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new InternalTimer(m, this).Start();
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_From;
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private readonly Mobile m_Mobile;
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public InternalTimer(Mobile m, Mobile from) : base(TimeSpan.FromSeconds(1.0))
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{
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m_Mobile = m;
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m_From = from;
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}
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protected override void OnTick()
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{
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m_Mobile.PlaySound(0x11D);
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AOS.Damage(m_Mobile, m_From, Utility.RandomMinMax(10, 20), 0, 100, 0, 0, 0);
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}
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}
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}
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}
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