ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/RatmanArcher.cs

60 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RatmanArcher : BaseCreature
{
[Constructible]
public RatmanArcher() : base(AIType.AI_Archer)
{
Name = NameList.RandomName("ratman");
Body = 0x8E;
BaseSoundID = 437;
SetStr(146, 180);
SetDex(101, 130);
SetInt(116, 140);
SetHits(88, 108);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 55);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 60.2, 100.0);
SetSkill(SkillName.Archery, 80.1, 90.0);
SetSkill(SkillName.MagicResist, 65.1, 90.0);
SetSkill(SkillName.Tactics, 50.1, 75.0);
SetSkill(SkillName.Wrestling, 50.1, 75.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 56;
AddItem(new Bow());
PackItem(new Arrow(Utility.RandomMinMax(50, 70)));
}
public override string CorpseName => "a ratman archer corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
public override bool CanRummageCorpses => true;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
}
}