60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class RatmanArcher : BaseCreature
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{
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[Constructible]
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public RatmanArcher() : base(AIType.AI_Archer)
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{
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Name = NameList.RandomName("ratman");
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Body = 0x8E;
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BaseSoundID = 437;
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SetStr(146, 180);
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SetDex(101, 130);
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SetInt(116, 140);
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SetHits(88, 108);
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SetDamage(4, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 55);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 60.2, 100.0);
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SetSkill(SkillName.Archery, 80.1, 90.0);
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SetSkill(SkillName.MagicResist, 65.1, 90.0);
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SetSkill(SkillName.Tactics, 50.1, 75.0);
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SetSkill(SkillName.Wrestling, 50.1, 75.0);
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Fame = 6500;
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Karma = -6500;
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VirtualArmor = 56;
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(50, 70)));
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}
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public override string CorpseName => "a ratman archer corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
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public override bool CanRummageCorpses => true;
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public override int Hides => 8;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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}
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}
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