ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/RestlessSoul.cs

94 lines
2.6 KiB
C#

using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Engines.Quests.Haven;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RestlessSoul : BaseCreature
{
[Constructible]
public RestlessSoul() : base(AIType.AI_Melee)
{
Body = 0x3CA;
Hue = 0x453;
SetStr(26, 40);
SetDex(26, 40);
SetInt(26, 40);
SetHits(16, 24);
SetDamage(1, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 25);
SetResistance(ResistanceType.Fire, 5, 15);
SetResistance(ResistanceType.Cold, 25, 40);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 20.1, 30.0);
SetSkill(SkillName.Swords, 20.1, 30.0);
SetSkill(SkillName.Tactics, 20.1, 30.0);
SetSkill(SkillName.Wrestling, 20.1, 30.0);
Fame = 500;
Karma = -500;
VirtualArmor = 6;
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a restless soul";
public override bool AlwaysAttackable => true;
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, ref list);
for (var i = 0; i < list.Count; ++i)
{
if (list[i] is PaperdollEntry)
{
list.RemoveAt(i--);
}
}
}
public override int GetIdleSound() => 0x107;
public override int GetAngerSound() => 0x1BF;
public override int GetDeathSound() => 0xFD;
public override bool IsEnemy(Mobile m)
{
// Schmendrick's cave
if (m is PlayerMobile player && Map == Map.Underworld && X is >= 5199 and <= 5271 && Y is >= 1812 and <= 1865)
{
var qs = player.Quest;
if (qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress(typeof(FindSchmendrickObjective)))
{
return false;
}
}
return base.IsEnemy(m);
}
}
}