94 lines
2.6 KiB
C#
94 lines
2.6 KiB
C#
using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Engines.Quests.Haven;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class RestlessSoul : BaseCreature
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{
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[Constructible]
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public RestlessSoul() : base(AIType.AI_Melee)
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{
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Body = 0x3CA;
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Hue = 0x453;
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SetStr(26, 40);
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SetDex(26, 40);
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SetInt(26, 40);
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SetHits(16, 24);
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SetDamage(1, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 25);
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SetResistance(ResistanceType.Fire, 5, 15);
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SetResistance(ResistanceType.Cold, 25, 40);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 20.1, 30.0);
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SetSkill(SkillName.Swords, 20.1, 30.0);
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SetSkill(SkillName.Tactics, 20.1, 30.0);
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SetSkill(SkillName.Wrestling, 20.1, 30.0);
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Fame = 500;
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Karma = -500;
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VirtualArmor = 6;
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}
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a restless soul";
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public override bool AlwaysAttackable => true;
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public override bool BleedImmune => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public override void DisplayPaperdollTo(Mobile to)
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{
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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for (var i = 0; i < list.Count; ++i)
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{
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if (list[i] is PaperdollEntry)
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{
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list.RemoveAt(i--);
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}
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}
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}
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public override int GetIdleSound() => 0x107;
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public override int GetAngerSound() => 0x1BF;
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public override int GetDeathSound() => 0xFD;
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public override bool IsEnemy(Mobile m)
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{
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// Schmendrick's cave
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if (m is PlayerMobile player && Map == Map.Underworld && X is >= 5199 and <= 5271 && Y is >= 1812 and <= 1865)
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{
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var qs = player.Quest;
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if (qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress(typeof(FindSchmendrickObjective)))
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{
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return false;
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}
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}
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return base.IsEnemy(m);
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}
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}
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}
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