ModernUO/Projects/UOContent/Items
Jack 7be8b5f7f6
feat: T2A defensive spells (#2378)
## Summary

Implements T2A-accurate mechanics for the three defensive spells based on UO98 demo scripts. Pre-UOR (`!Core.UOR`) triggers the new behavior; UOR and AOS paths are unchanged.

- **Reactive Armor**: percentage-based melee damage reflection (10-35% based on target Magery), targeted, timed (25-75s). Guards exempt, ranged attacks beyond 1 tile unaffected. Reflected damage is sourceless.
- **Protection**: temporary AC bonus (casterMagery/10, 1-10 AR) via VirtualArmorMod, targeted, timed (12-120s). Shared table with Arch Protection — only one protection buff per mobile.
- **Magic Reflect**: single-use spell reflection using MagicDamageAbsorb as a flag. No timer, no DefensiveSpell lock. Consumed on first reflected spell.
- **Arch Protection**: T2A path applies Protection via shared table with area sound (0x1F7 vs 0x1ED).
- No DefensiveSpell mutual exclusion for T2A — all three spells operate independently.

## Test plan

- [x] Set expansion to T2A
- [x] Cast Reactive Armor on self → verify particles (0x376A) and sound (0x1F2)
- [x] Get hit in melee → verify attacker takes reflected damage with spark effect and sound
- [x] Get hit by ranged weapon from > 1 tile → verify no reflection
- [x] Wait for RA to expire → verify effect ends silently
- [x] Cast RA on target that already has it → verify "This spell is already in effect"
- [x] Cast Protection on another player → verify particles (0x375A) and sound (0x1ED)
- [x] Check target's AR → verify it increased by casterMagery/10
- [x] Wait for Protection to expire → verify AR returns to normal
- [x] Cast Protection on self, then cast Protection on another player → verify both succeed
- [x] Cast Arch Protection on ground near allies → verify each gets AR bonus with sound 0x1F7
- [x] Cast Arch Protection near a target already protected → verify that target is skipped
- [x] Cast Magic Reflect on self → verify particles (0x375A) and sound (0x1E9)
- [x] Have an enemy cast a harmful spell at you → verify spell reflects back, effect consumed
- [x] Cast Magic Reflect again → verify it can be recast after consumption
- [x] Cast Magic Reflect when already active → verify "This spell is already in effect"
- [x] Verify all three spells can be active simultaneously on the same mobile
- [x] Switch expansion to UOR → verify existing UOR behavior unchanged
- [x] Switch expansion to AOS → verify existing AOS behavior unchanged
2026-03-22 11:18:34 -07:00
..
Addons fix: Moves containers/bods/traps/etc to serialization generator (#2310) 2026-01-07 21:55:55 -08:00
Aquarium feat: Adds size/style support to gump builders, optimizes EscapeHtml (#2257) 2025-11-23 11:35:31 -08:00
Armor chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Body Parts fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Books fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Bulletin Boards fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Champion Artifacts fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
Clothing feat: Adds SerializableFieldChanged option (#2324) 2026-02-01 21:28:26 -08:00
Construction chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Containers fix: Fixes container enumeration not recycling pooled arrays (#2341) 2026-02-17 09:54:32 -08:00
Decoration Artifacts fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
Deeds fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Facial Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
Farming fix: fixes the id for farmable cabbage (#2227) 2025-07-02 15:04:48 -07:00
Food feat: Adds Endless Decanter of Water and Water Elemental acquisition (#2371) 2026-03-14 16:45:06 -07:00
Games fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Gems fix: Codegens gems (#1059) 2022-06-13 17:38:46 -07:00
Guilds fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Jewels fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
Lights fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Maps fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Minor Artifacts fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Misc feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
New Haven Quest Rewards fix: Codegen new haven quest rewards (#1269) 2022-11-23 13:00:28 -08:00
PlantsFlowers/Potted fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
Quivers chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Resources fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Shields fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Skill Items feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385) 2026-03-21 21:27:22 -07:00
Special feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Suits fix: Optimizes items to use default weights. (Part 4) (#2243) 2025-07-24 23:29:29 -07:00
Talismans fix: Moves containers/bods/traps/etc to serialization generator (#2310) 2026-01-07 21:55:55 -08:00
Traps fix: Moves containers/bods/traps/etc to serialization generator (#2310) 2026-01-07 21:55:55 -08:00
TreasureChests fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Wands fix: Optimizes items to use default weights. (Part 4) (#2243) 2025-07-24 23:29:29 -07:00
Weapons feat: T2A defensive spells (#2378) 2026-03-22 11:18:34 -07:00