ModernUO/Projects/UOContent/Items/Food
Kamron Batman 88859ac69e
fix: T2A cooking works without a craft menu (#2693)
## Summary
With T2A packet crafting menus enabled (`t2aCraftMenus`, default for pre-UOTD eras), cooking did nothing. Double-clicking a Skillet set a target, and `T2ACraftSystem.ShowMenu` had no Cooking branch, so the target was accepted and silently dropped. Nothing else could cook either: the old RunUO "use food on a heat source" code was never hooked up and was removed in #1054.

T2A cooking never used a menu, so this restores the item-on-item / item-on-heat-source flow:

- **Per-item handling:** each ingredient (`CookableFood`, `Dough`, `SweetDough`, `SackFlour`, `BowlFlour`, `JarHoney`) implements `IT2ACombinable.TryCombine` and switches on the target. `T2ACooking` holds the shared target, water, combine and heat-timer helpers.
- **Heat source:** all `CookableFood` (raw meats, fish, eggs, unbaked pies/quiche/pizzas, cookie and cake mix), dough → bread loaf, sweet dough → muffins. One unit is used up at the start, then a 5 s timer; the Cooking check runs from `CookingLevel` to 100 (bread and muffins use `DefCooking`'s range). The food burns on failure or if the cook moves more than 3 tiles away.
- **Combinations:**
  - Open flour sack or bowl of flour + water → dough
  - Dough + pear / peach / apple / pumpkin / eggs / meat / sausage → the matching unbaked pie, quiche or pizza
  - Dough + honey → sweet dough
  - Sweet dough + honey → cookie mix
  - Flour + sweet dough → cake mix
  - The honey and flour + sweet dough recipes work in either direction.
- **Water:** water drinks (pitchers), buckets, barrels, tubs and trough add-ons, in the pack, in hand, or on the ground within 2 tiles and in line of sight.
- **Cooking tools are passive:** with T2A menus on, a tool whose system has no T2A menu (`T2ACraftSystem.HasMenu`) falls through to `ShowCraftMenu`, which does nothing under T2A. No dead target is left.

Behaviour with T2A menus off is unchanged.

## Follow-ups
- Static troughs/barrels and open water aren't water sources here or for pitcher filling (no static water ID list exists); to be fixed separately.
- Whether a bowl of flour returns an empty bowl is unconfirmed (`//TODO`).
- Cooking tools that must merely be in the pack for some recipes are not modelled yet.

## Testing
- `dotnet build`: 0 warnings, 0 errors
- New `T2ACookingTests`: flour + water, closed sack refused, dough + apple, honey in both directions, cookie mix, cake mix, wrong target consumes nothing, water in another player's pack refused
- Not covered: the heat timer (untested); not yet exercised in game
2026-10-20 23:37:28 -07:00
..
Asian.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Beverage.cs fix: Fixes dirty-tracking gaps in generated content: setters, sub-object owners, BaseVendor (#2609) 2026-09-06 09:43:44 -07:00
BeverageEmpty.cs fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
Bowls.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Chocolatiering.cs fix: Source generates food. (#1054) 2022-06-13 01:48:27 -07:00
CookableFood.cs fix: T2A cooking works without a craft menu (#2693) 2026-10-20 23:37:28 -07:00
Cooking.cs fix: T2A cooking works without a craft menu (#2693) 2026-10-20 23:37:28 -07:00
EndlessDecanter.cs feat: Adds Endless Decanter of Water and Water Elemental acquisition (#2371) 2026-03-14 16:45:06 -07:00
Food.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Fruits.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Vegetables.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00