* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ``` |
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|---|---|---|
| .. | ||
| Fillable Containers | ||
| BaseTreasureChest.cs | ||
| Container.cs | ||
| FurnitureContainer.cs | ||
| LockableContainer.cs | ||
| MarkContainer.cs | ||
| ParagonChest.cs | ||
| SalvageBag.cs | ||
| Strongbox.cs | ||
| TrappableContainer.cs | ||
| TrappableContainer.ExecuteTrap.cs | ||
| TreasureChest.cs | ||
| TreasureMapChest.cs | ||