ModernUO/Server
2007-09-14 05:03:35 +00:00
..
ContextMenus 2006-06-15 04:28:39 +00:00
Diagnostics changed type of profile counters from int to long 2007-04-22 07:19:03 +00:00
Gumps Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps 2006-08-27 20:35:58 +00:00
Items branch sync, Constructable can now have an accesslevel defined. 2007-09-13 19:37:44 +00:00
Menus 2006-06-15 04:28:39 +00:00
Network yeah. this might work better 2007-09-08 07:40:57 +00:00
Persistence Mono compatibility changes 2007-09-07 20:10:14 +00:00
Targeting 2006-06-15 04:28:39 +00:00
AggressorInfo.cs 2006-06-15 04:28:39 +00:00
AssemblyInfo.cs 2006-06-15 04:28:39 +00:00
Attributes.cs fixed stupid change I made 2007-09-14 04:58:29 +00:00
BaseVendor.cs 2006-06-15 04:28:39 +00:00
Body.cs 2006-06-15 04:28:39 +00:00
ClientVersion.cs Lots of fixes, changes, rewrites of various things, including but not limited to: 2007-05-26 03:12:41 +00:00
Commands.cs 2006-06-15 04:28:39 +00:00
Effects.cs lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
EventLog.cs 2006-06-15 04:28:39 +00:00
EventSink.cs Partial Branch Sync 2007-08-27 08:49:15 +00:00
ExpansionInfo.cs Lots of fixes, changes, rewrites of various things, including but not limited to: 2007-05-26 03:12:41 +00:00
Geometry.cs 2006-06-15 04:28:39 +00:00
Guild.cs 2006-10-05 06:04:38 +00:00
HuePicker.cs 2006-06-15 04:28:39 +00:00
IAccount.cs 2006-06-15 04:28:39 +00:00
IEntity.cs lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
Insensitive.cs 2006-06-15 04:28:39 +00:00
Interfaces.cs 2006-06-15 04:28:39 +00:00
Item.cs branch sync, Constructable can now have an accesslevel defined. 2007-09-13 19:37:44 +00:00
ItemBounds.cs 2006-06-15 04:28:39 +00:00
KeywordList.cs 2006-06-15 04:28:39 +00:00
Main.cs fixed some funky service behavior (thanks panther) 2007-09-14 04:55:54 +00:00
Map.cs OCD'ing over organization 2007-02-11 22:15:14 +00:00
Mobile.cs implemented OnWarmodeChanged 2007-09-08 19:04:15 +00:00
Movement.cs 2006-06-15 04:28:39 +00:00
MultiData.cs 2006-06-15 04:28:39 +00:00
Notoriety.cs 2006-06-15 04:28:39 +00:00
ObjectPropertyList.cs 2006-06-15 04:28:39 +00:00
Party.cs 2006-06-15 04:28:39 +00:00
Point3DList.cs 2006-06-15 04:28:39 +00:00
Poison.cs 2006-06-15 04:28:39 +00:00
Prompt.cs 2006-06-15 04:28:39 +00:00
QuestArrow.cs 2006-06-15 04:28:39 +00:00
Race.cs removed initial capacity to List and ArrayList where inappropriate 2007-04-25 01:06:43 +00:00
Region.cs fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage 2007-01-14 02:06:27 +00:00
runuo.ico 2006-06-15 04:14:30 +00:00
ScriptCompiler.cs clean up mono script compilation output, spammed warnings are ignored 2007-09-13 19:05:20 +00:00
Sector.cs Fixed potential crash bug with prematurely removing objects from sectors. 2006-06-16 22:31:18 +00:00
SecureTrade.cs general cleanup, fixed a slightly improbably crash issue 2007-08-12 07:19:44 +00:00
Serial.cs 2006-06-15 04:28:39 +00:00
Serialization.cs fixed erroneous commit 2007-09-14 05:03:35 +00:00
Skills.cs Bug fix for : 2006-08-19 23:24:47 +00:00
TileData.cs 2006-06-15 04:28:39 +00:00
TileList.cs 2006-06-15 04:28:39 +00:00
TileMatrix.cs To clarify a bit, mono incorrectly increments the pointer 4 bytes when using *somePtr++, when it should increment the pointer the 3 or 7 bytes in the case of Tile/StaticTile. Using somePtr = somePtr + 1 works flawlessly. 2007-09-07 19:50:35 +00:00
TileMatrixPatch.cs another fix for mono 2007-09-07 23:16:28 +00:00
Timer.cs ! 2007-08-28 00:27:52 +00:00
Utility.cs branch sync 2007-09-08 07:31:38 +00:00
VirtueInfo.cs 2006-06-15 04:28:39 +00:00
World.cs Fixed issue with decay erroneously triggering world save warnings. 2007-04-20 22:35:41 +00:00