ModernUO/Projects/UOContent/Skills
Kamron Batman 974062b0d4
feat: Adds leather/metal food, fixes weapons/armors with wrong materials (#1718)
### Summary
- Fixes the name `Vegies` to `Veggies`
- Adds feeding leather to goats
- Adds metal for Lava Lizards
- Fixes Bone Helm being classified as plate instead of bone.
- Fixes wooden shields not classified as wood.

### Note
On OSI, the preferred foods on the animal lore gump doesn't contain all possible favorite food categories. Furthermore, the one listed is not necessarily always the "first" in the list of possible categories. We aren't going to try and fix that since it isn't important.
2024-04-04 19:43:02 -07:00
..
Tracking fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
Anatomy.cs fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
AnimalLore.cs feat: Adds leather/metal food, fixes weapons/armors with wrong materials (#1718) 2024-04-04 19:43:02 -07:00
AnimalTaming.cs fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528) 2023-10-01 22:10:47 -07:00
AntiMacroSystem.cs fix: Removes custom BitArray (#1597) 2023-11-17 14:37:07 -08:00
ArmsLore.cs fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
Begging.cs fix: Fixes tick count calculcations (#1366) 2023-03-09 21:00:17 -08:00
DetectHidden.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
Discordance.cs fix: Adds name support for all mods (#1128) 2022-10-15 10:46:31 -07:00
EvalInt.cs fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
ForensicEval.cs feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00
Hiding.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
Inscribe.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
ItemIdentification.cs Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
Meditation.cs fix: Cleanup IPoint3D calls (#704) 2021-08-19 09:11:48 -07:00
Peacemaking.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
Poisoning.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Provocation.cs fix: Fixes provocation for pre-pub 16 (#1335) 2023-02-07 23:33:45 -08:00
RemoveTrap.cs fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
SkillCheck.cs fix: Fixes skill gain issue (#1558) 2023-10-21 10:03:50 -07:00
SkillsInfo.cs feat: Moves skills to json file (#1411) 2023-06-16 05:55:55 -07:00
Snooping.cs fix: Adds GetClients to map iterators (#1574) 2023-10-30 18:49:00 -07:00
SpiritSpeak.cs fix: Changes Map.Sector.Items to link list. (#1547) 2023-10-16 20:51:02 -07:00
Stealing.cs fix: Updates disguises and codegens tinkering items (#1353) 2023-02-25 12:01:06 -08:00
Stealth.cs fix: Updates races to properly support gargoyle equipment. (#744) 2021-08-29 00:43:55 -07:00
TasteID.cs Removes literal variables (#257) 2020-09-18 18:41:26 -07:00