Implement Math.Clamp to ensure DefMaxRange stays within [MinThrowRange, MaxThrowRange], and guard against division by zero if the divisor becomes zero or negative. Adds four tests: AtStrReq, At140Str, AboveMaxStr (capping), BelowStrReq (flooring). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| Accounting | ||
| Engines | ||
| Gumps | ||
| Items | ||
| Misc | ||
| Mobiles/AI | ||
| Multis | ||
| Network/Packets | ||
| Skills | ||
| Spells | ||
| Utilities | ||
| WorldSaves | ||