ModernUO/Server/Network
mark 98e26b7208 The overload of Socket.BeginAccept that we use does not work correctly with MONO.
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.

We don't really need to use that overload, regardless of the platform.

Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
..
BufferPool.cs 2006-06-15 04:28:39 +00:00
ByteQueue.cs 2006-06-15 04:28:39 +00:00
Compression.cs 2009-02-26 08:35:07 +00:00
EncodedPacketHandler.cs 2006-06-15 04:28:39 +00:00
EncodedReader.cs 2006-06-15 04:28:39 +00:00
Listener.cs The overload of Socket.BeginAccept that we use does not work correctly with MONO. 2009-10-17 07:27:30 +00:00
MessagePump.cs Support for client 6.0.5.0. 2007-11-27 02:28:55 +00:00
NetState.cs The overload of Socket.BeginAccept that we use does not work correctly with MONO. 2009-10-17 07:27:30 +00:00
PacketHandler.cs 2006-06-15 04:28:39 +00:00
PacketHandlers.cs some ugly but necessary changes to support both pre and post 7.x clients 2009-10-04 08:19:19 +00:00
PacketReader.cs 2006-06-15 04:28:39 +00:00
Packets.cs 2009-10-04 12:17:10 +00:00
PacketWriter.cs Buffer allocation optimizations in PacketWriter 2006-12-13 18:28:37 +00:00
SendQueue.cs Removed obsolete method in SendQueue 2006-08-27 20:41:31 +00:00