Their implementation ignores the socket we give it and creates its own internally. This creates a leak. We don't really need to use that overload, regardless of the platform. Socket pooling was completely removed as well. |
||
|---|---|---|
| .. | ||
| BufferPool.cs | ||
| ByteQueue.cs | ||
| Compression.cs | ||
| EncodedPacketHandler.cs | ||
| EncodedReader.cs | ||
| Listener.cs | ||
| MessagePump.cs | ||
| NetState.cs | ||
| PacketHandler.cs | ||
| PacketHandlers.cs | ||
| PacketReader.cs | ||
| Packets.cs | ||
| PacketWriter.cs | ||
| SendQueue.cs | ||