ModernUO/Projects/UOContent.Tests/Tests
Kamron Batman 99fc33ad47
fix(firewall): use Core.Now on the game thread; seed the test clock
Firewall.LoadFrom and ToSettings run on the game loop (Configure sweep, the
maintenance timer, Save on shutdown) but read DateTime.UtcNow. ToSettings was
the one that mattered: it derives each persisted expiry as
now + (expiresAtTick - nowTicks) while nowTicks came from Core.TickCount, so
pairing a fresh wall clock with the loop's tick baked the loop's lag into every
saved TTL. Core.Now and Core.TickCount are refreshed together at the top of each
iteration, so taking both keeps the operands on one instant.

Left DateTime.UtcNow in CrowdSecAlertClient and the reporter's flush/drain
paths, which run on the pool and have no loop clock to read.

Neither test fixture seeded Core._now, so Core.Now was DateTime.MinValue for the
whole test host -- MinValue.AddHours(-1) throws, and any code correctly reading
the game-thread clock computed nonsense. Seed it as Main.cs does.

Also fixes a dangling collection reference: the firewall tests moved into
UOContent.Tests still declared [Collection("Sequential Server Tests")], which is
only defined in Server.Tests. xUnit matched no fixture and silently skipped the
bootstrap for those tests.

Comment pass over the branch: drop development narration and tighten what stays.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 11:30:52 -07:00
..
Accounting feat: Adds Latin1 text support (#2317) 2026-01-22 15:51:00 -08:00
Engines perf(pathing): pool the StepCache strata buffer, then clean up the pathing engine around it (#2523) 2026-07-12 20:02:29 -07:00
Gumps feat: Adds grid support for the DynamicGump system (#2306) 2026-01-03 10:12:22 -08:00
Items fix: Items dropped on the ground never decay (#2536) 2026-07-16 18:51:04 -07:00
Misc chore: Fixes name verification test (#2201) 2025-05-26 22:36:23 -07:00
Mobiles/AI fix(ci): run test projects on CI; remove brittle OPL attribute tests (#2513) 2026-07-02 22:35:37 -07:00
Multis feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
Network fix(firewall): use Core.Now on the game thread; seed the test clock 2026-07-25 11:30:52 -07:00
Skills feat: Implements passive Detect Hidden mechanics (#2342) 2026-02-28 11:24:49 -08:00
Spells fix(necromancy): correct Blood Oath duration, reflection, and expiry timing (#1690) (#2480) 2026-06-08 23:42:28 -07:00
Utilities chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
WorldSaves feat: Implements new robust/pluggable backup/archive system. (#2388) 2026-03-22 19:51:20 -07:00