ModernUO/Projects/UOContent
Kamron Batman 9da1d2e8ef perf(network): skip the redundant password verify on game login
A full login hashed the password twice: once on the account login packet
(0x80) and again on the game login (0x91). The second one re-authenticates a
session authenticated milliseconds earlier, in the same process -- the auth id
guarding it is only issued by PlayServer, which is reachable only after the
first verify succeeded.

Now that the id is bound to the account and address it was issued to, matching
it is proof enough. Per-login game loop cost drops from ~17ms to ~8.5ms.

An id that is unknown, expired, or from another address is treated as an
invalid client and disconnected, which is what an unknown id already did. An id
that is live but issued for a different account proves nothing, so that login
falls back to verifying the password exactly as before.

Also adds the missing return on the unknown-id path, which previously fell
through with a default entry and nulled the client version.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 00:18:10 -07:00
..
Accounting perf(network): skip the redundant password verify on game login 2026-08-08 00:18:10 -07:00
Assistants chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Commands feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
Compression feat: Implements new robust/pluggable backup/archive system. (#2388) 2026-03-22 19:51:20 -07:00
Configuration fix: Streamlines insurance. Insurance only executes when enabled. (#2550) 2026-07-26 09:47:49 -07:00
Console feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
Context Menus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Engines fix(opl): refuse property list invalidation raised from inside GetProperties (#2555) 2026-07-28 21:29:03 -07:00
Gumps feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
Holiday Stuff perf: Migrate Veteran Reward gumps to DynamicGump/StaticGump (#2415) 2026-04-25 20:09:27 -07:00
Items fix: Streamlines insurance. Insurance only executes when enabled. (#2550) 2026-07-26 09:47:49 -07:00
Migrations feat(throwing): add remaining SA throwing artifacts (add-only) (#2516) 2026-07-03 08:50:16 -07:00
Misc feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
Mobiles fix: Streamlines insurance. Insurance only executes when enabled. (#2550) 2026-07-26 09:47:49 -07:00
Multis fix(housing): register doors, and stop crashing on client component sheets (#2557) 2026-08-04 20:05:28 -07:00
Network perf(network): skip the redundant password verify on game login 2026-08-08 00:18:10 -07:00
Regions fix: Fixes criminals having guards called on them (#2348) 2026-03-13 17:35:47 -07:00
Skills feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Special Systems feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Spells fix(necromancy): correct Blood Oath duration, reflection, and expiry timing (#1690) (#2480) 2026-06-08 23:42:28 -07:00
Systems/JailSystem fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Targets chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities fix: Harden Advanced Search: crash-safety, autosave, correct results & worker fixes (#2543) 2026-07-21 07:51:06 -07:00
World Saves perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
UOContent.csproj fix: Require only runtime packages on Linux, and check ICU and tzdata the way the runtime does (#2561) 2026-08-07 15:03:08 -07:00