## Summary Captures the durable learnings from the message-interpolation work (PRs #2434, #2436, #2437, #2438, #2440) as reference documentation. **Doc-only PR — no code changes.** The original Phase 2 audit (PR #2435) was development scaffolding and was closed unmerged once Phase 3 consumed it. This PR replaces it with proper reference docs that future authors can consult. ## What's added ### `dev-docs/string-handling.md` - Promote `RawInterpolatedStringHandler` from a one-line note to a proper section listing all APIs that accept it (messages, OPL, gumps, packets). - Document the `:L` lowercase format specifier. - New comprehensive **"Interpolation Anti-Patterns"** section covering 8 patterns with before/after examples — applies to any handler-aware API: 1. Ternary with interpolated branches 2. Switch expression with interpolated arms 3. Pre-built local typed as `string` 4. `.ToString()` (or any string-returning method) inside a hole 5. String concatenation inside a hole 6. `string.Format` feeding a handler-aware API 7. LINQ-built strings inside a hole 8. Pre-built concat var ### `dev-docs/networking-packets.md` - Add **"Player-Facing Message APIs"** section listing `Mobile` / `Item` / `NetState` message methods with their handler overloads. - Note the `IBroadcastFilter` pattern for new spatial-broadcast helpers. ### `dev-docs/property-lists.md`, `dev-docs/gump-system.md` - Cross-reference the new anti-patterns section. - Add explicit `.ToString()` inside holes warning to property-lists (it had no such guidance before). ### `dev-docs/claude-skills/` - Mirror the same content (condensed) in `modernuo-string-handling.md`, `modernuo-networking.md`, `modernuo-property-lists.md`, `modernuo-gump-system.md`. - Add audit rule #17 to `modernuo-code-audit.md` covering all 8 anti-patterns with severity WARNING, plus the `:L` format spec. ### `CLAUDE.md` - Add audit rule #18 summarizing the interpolation anti-patterns + `:L`, pointing to `dev-docs/string-handling.md` for details. ## Why this matters Before this PR there was no documentation explaining when an interpolated string call site silently allocates a string despite the receiving API providing a handler overload. The Phase 3 cleanup (PRs #2436/#2437/#2438) discovered ~28 such sites in the codebase; without these docs the same patterns would re-emerge. The new audit rule + CLAUDE.md entry will catch them at write time.
157 lines
5.5 KiB
Markdown
157 lines
5.5 KiB
Markdown
# ModernUO String Handling Skill
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## When This Skill Applies
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- Any code that builds strings dynamically (concatenation, formatting, interpolation)
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- Converting `System.Text.StringBuilder` to `ValueStringBuilder`
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- Packet string construction
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- Gump/message text building
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## Core Rule
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**Never use `System.Text.StringBuilder`**. Use `Server.Text.ValueStringBuilder` everywhere.
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## Quick Reference
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### Construction
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```csharp
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// Bounded output (preferred): zero heap allocation
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using var sb = new ValueStringBuilder(stackalloc char[128]);
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// Unbounded output: rents from STArrayPool
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using var sb = ValueStringBuilder.Create(256);
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using var sb = ValueStringBuilder.Create(); // default 64 chars
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```
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### String Interpolation
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Works with stackalloc — writes directly into the builder's buffer:
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```csharp
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using var sb = new ValueStringBuilder(stackalloc char[64]);
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sb.Append($"Player {name} has {kills} kills");
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```
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### Reuse via Reset
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Use `Reset()` instead of creating a new builder:
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```csharp
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using var sb = new ValueStringBuilder(stackalloc char[128]);
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foreach (var item in items)
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{
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sb.Reset();
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sb.Append($"{item.Name}: {item.Value}");
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Process(sb.ToString());
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}
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```
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### Reading Results
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- `sb.ToString()` — when you need a string (allocates)
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- `sb.AsSpan()` — when consumer accepts `ReadOnlySpan<char>` (zero-alloc)
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## Common Mistakes
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### 1. Using StringBuilder
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```csharp
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// BAD
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var sb = new StringBuilder();
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sb.Append(name);
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return sb.ToString();
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// GOOD
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using var sb = new ValueStringBuilder(stackalloc char[64]);
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sb.Append(name);
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return sb.ToString();
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```
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### 2. Forgetting `using var`
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```csharp
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// BAD: pooled array may leak if Grow() happened
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var sb = ValueStringBuilder.Create();
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return sb.ToString(); // never disposed!
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// GOOD
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using var sb = ValueStringBuilder.Create();
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return sb.ToString();
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```
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### 3. Chaining Append calls
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```csharp
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// BAD: VSB Append returns void, not this
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sb.Append("a").Append("b");
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// GOOD
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sb.Append("a");
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sb.Append("b");
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// BETTER: use interpolation
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sb.Append($"a{value}b");
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```
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### 4. Reassigning a using variable
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```csharp
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// BAD: can't reassign using var
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using var sb = ValueStringBuilder.Create();
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sb = ValueStringBuilder.Create(); // CS1656!
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// GOOD: use Reset()
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using var sb = ValueStringBuilder.Create();
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sb.Reset();
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```
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### 5. `using var` with `ref` extension methods
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```csharp
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// BAD: CS1657 — using var can't be passed by ref
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using var sb = new ValueStringBuilder(stackalloc char[64]);
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sb.AppendSpaceWithArticle(text, articleAn); // takes ref VSB
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// GOOD: manual Dispose
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var sb = new ValueStringBuilder(stackalloc char[64]);
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sb.AppendSpaceWithArticle(text, articleAn);
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var result = sb.ToString();
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sb.Dispose();
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```
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### 6. No AppendFormat — use `$"..."` interpolation
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```csharp
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// BAD: AppendFormat doesn't exist on VSB (no object[] params equivalent)
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sb.AppendFormat("{0:N0} points, {1:N0} kills", score, kills);
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// GOOD: use interpolation with format specifiers (zero boxing, zero intermediate strings)
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sb.Append($"{score:N0} points, {kills:N0} kills");
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```
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## Interpolation Anti-Patterns (handler-aware APIs)
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Many APIs accept `ref RawInterpolatedStringHandler` (messages on `Mobile`/`Item`, `IPropertyList.Add`, `SpanWriter.WriteAscii`/`WriteLatin1`, gump `AddLabel`/`AddHtml`, `Html.Center`/`Color`/`Right`, etc.). The handler overload renders the interpolation directly into a pooled buffer with zero `string` allocation — but **only when the call-site argument is a `$"..."` literal directly in position**. These patterns silently defeat that selection. Flag any of them in messaging/gump/OPL code.
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| Pattern | Why bad | Fix |
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|---|---|---|
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| `Send(cond ? $"a" : $"b")` | Ternary unifies branches as `string` | `if/else` with two calls |
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| `Send(thing switch { 1 => $"a", _ => $"b" })` | Switch expr unifies as `string` | `switch` statement, call per arm |
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| `var s = $"foo {x}"; Send(s);` | Local typed `string`; ROS overload picked | Inline at call site |
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| `Send($"x {value.ToString()}")` | `.ToString()` allocates a `string` per call | Drop `.ToString()` — handler formats directly |
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| `Send($"x {td.String()}")` | `TextDefinition.String` allocates | Drop `.String()` (or pass `td` directly if API supports it) |
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| `Send($"x {a + b}")` | `string + string` allocates | Multiple holes: `Send($"x {a}{b}")` |
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| `Send(string.Format("x {0}", v))` | Format allocates | `Send($"x {v}")` |
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| `Send($"x {items.Aggregate(...)}")` | LINQ string ops allocate | `ValueStringBuilder` + pass span |
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For lowercase output, use the `:L` format specifier instead of `value.ToString().ToLowerInvariant()`:
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```csharp
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mob.SendMessage($"You earned a {rank:L} trophy!"); // "gold" not "Gold"
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```
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`:L` is recognized by `RawInterpolatedStringHandler.AppendFormatted<T>(T, string?)` and the `(ROS<char>, int, string?)` overload. Case-sensitive — use uppercase `:L`.
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## Capacity Sizing Guide
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| Content | Recommended |
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|---|---|
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| Version strings, coordinates | `stackalloc char[32-48]` |
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| Player names, short messages | `stackalloc char[64]` |
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| Item descriptions, titles | `stackalloc char[128]` |
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| Paragraph text, HTML snippets | `stackalloc char[256]` |
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| Large HTML, gump content | `Create(512)` or `Create()` |
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| Unbounded (logs, file paths) | `Create()` |
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## Related Docs
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- `dev-docs/string-handling.md` — full reference (incl. interpolation anti-patterns + `:L` spec)
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- `dev-docs/code-standards.md` — memory management rules
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- `dev-docs/property-lists.md` — IPropertyList string interpolation (different handler)
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- `dev-docs/networking-packets.md` — player-facing message APIs and their handler overloads
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