ModernUO/Projects/UOContent/Mobiles/Healers
Jack 6745cf2075
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
2026-03-06 08:36:41 -08:00
..
BaseHealer.cs fix: Moves pricing from PricedHealer to BaseHealer - Combines Res Gumps (#1920) 2024-08-10 10:16:47 -07:00
EvilHealer.cs fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
EvilWanderingHealer.cs fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
FortuneTeller.cs fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
Healer.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
PricedHealer.cs feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00
WanderingHealer.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00