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Abilities
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fix: Streamlines insurance. Insurance only executes when enabled. (#2550)
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2026-07-26 09:47:49 -07:00 |
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AI
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Update Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs
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2026-08-23 01:12:27 -07:00 |
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Animals
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feat: convert all delta-time serialization to anchored time (#2589)
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2026-08-22 19:34:43 -07:00 |
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Familiars
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fix: Fixes container enumeration not recycling pooled arrays (#2341)
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2026-02-17 09:54:32 -08:00 |
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Guards
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feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389)
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2026-04-25 11:19:57 -07:00 |
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Healers
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feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
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2026-03-06 08:36:41 -08:00 |
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Hireables
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refactor: fold hand-written serializable property setters into field hooks (#2587)
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2026-08-22 18:20:39 -07:00 |
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Monsters
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feat(throwing): add Ter Mur reptiles (Raptor + slith family) and their SA claws (#2515)
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2026-07-02 23:58:29 -07:00 |
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Special
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feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
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2026-03-06 08:36:41 -08:00 |
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Townfolk
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feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586)
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2026-08-22 17:54:02 -07:00 |
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Vendors
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feat: convert all delta-time serialization to anchored time (#2589)
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2026-08-22 19:34:43 -07:00 |
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BaseCreature.cs
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fix: creatures track and chase targets reliably around corners
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2026-08-23 01:07:39 -07:00 |
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NPCSpeeds.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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PlayerMobile.cs
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fix: Streamlines insurance. Insurance only executes when enabled. (#2550)
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2026-07-26 09:47:49 -07:00 |
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VirtualMountItem.cs
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fix: Fixes mount stamina, adds Pub46+ Ethereal stamina (#1716)
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2024-04-05 21:05:16 -07:00 |