ModernUO/Projects/UOContent
Sergi Rosell ab89cd80f5
fix: release a connection's gumps on disconnect (#2689)
`GumpSystem` clears a connection's gumps on `EventSink.Disconnected`, but `Mobile.NetState` raises it after the state is already null, so nothing is ever removed: every connection that touched a gump stays in `_gumps` until restart, with any gumps still open when it closed.

It now listens to `BeforeDisconnected`, while `m.NetState` still returns the connection. That event also fires on login, where there is no previous state and the handler does nothing.
2026-10-04 17:53:41 -07:00
..
Accounting perf(login): run password hashing on a parked worker thread (#2566) 2026-08-09 00:13:34 -07:00
Assistants chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Commands refactor: master views over BaseCreature's one master reference (#2674) 2026-09-24 22:45:24 -07:00
Compression feat: Implements new robust/pluggable backup/archive system. (#2388) 2026-03-22 19:51:20 -07:00
Configuration fix: Streamlines insurance. Insurance only executes when enabled. (#2550) 2026-07-26 09:47:49 -07:00
Console feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
Context Menus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Engines fix: duel teams start on their own arena points, in formation (#2686) 2026-10-04 17:48:10 -07:00
Gumps fix: release a connection's gumps on disconnect (#2689) 2026-10-04 17:53:41 -07:00
Holiday Stuff perf: Migrate Veteran Reward gumps to DynamicGump/StaticGump (#2415) 2026-04-25 20:09:27 -07:00
Items fix: enumerators that end early, repeat entries, or never end (#2685) 2026-09-30 21:24:44 -07:00
Migrations refactor: one master reference behind ControlMaster and SummonMaster (#2670) 2026-09-24 21:37:28 -07:00
Misc refactor: master views over BaseCreature's one master reference (#2674) 2026-09-24 22:45:24 -07:00
Mobiles fix: a juka mage buff no longer permanently raises a juka lord (#2684) 2026-09-29 08:32:44 -07:00
Multis fix: enumerators that end early, repeat entries, or never end (#2685) 2026-09-30 21:24:44 -07:00
Network fix: Fixes tick count wrap-around in movement throttle, and eliminates more allocations in NetState (#2603) 2026-09-01 20:25:20 -07:00
Regions fix(regions): correct end Z coordinate assignment in InitRectangles (#2597) 2026-08-27 06:51:42 -07:00
Skills fix: stealing no longer takes items out of a locked container (#2681) 2026-09-28 10:32:01 -07:00
Special Systems feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Spells refactor: master views over BaseCreature's one master reference (#2674) 2026-09-24 22:45:24 -07:00
Systems/JailSystem refactor: one master reference behind ControlMaster and SummonMaster (#2670) 2026-09-24 21:37:28 -07:00
Targets chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities fix(commands): parse and edit IPoint2D/IPoint3D properties (#2646) 2026-09-14 21:20:22 -07:00
World Saves perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
UOContent.csproj fix: Adds nullability support and fixes crash bugs in serialization generator (#2671) 2026-09-24 01:01:40 -07:00