### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
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|---|---|---|
| .. | ||
| Animal | ||
| Bedlam | ||
| Blighted Grove | ||
| Humanoid | ||
| Labyrinth | ||
| Misc | ||
| Painted Caves | ||
| Palace of Paroxysmus | ||
| Prism of Light | ||
| Sanctuary | ||
| Special | ||
| Twisted Weald | ||