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Bedlam
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Blighted Grove
fix: Optimizes OPL using string interpolation ( #1041 )
2022-06-02 10:09:53 -07:00
Corpses
fix: Optimizes OPL using string interpolation ( #1041 )
2022-06-02 10:09:53 -07:00
Labyrinth
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
Painted Caves
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Palace of Paroxysmus
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Prism of Light
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
The Citadel
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Twisted Weald
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
ArcaneGem.cs
fix: Converts BaseArmor and BaseClothing to use string crafter fields ( #928 )
2022-02-27 03:18:17 -08:00
BankCheck.cs
fix: Fixes localization corner cases with OPL ( #1050 )
2022-06-12 21:17:42 -07:00
Beeswax.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Blocker.cs
fix(core): Updates slice with range selectors ( #583 )
2021-04-23 20:57:24 -07:00
Blood.cs
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
2021-07-11 22:42:06 -07:00
Bola.cs
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
BolaBall.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
ClockworkAssembly.cs
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
CommunicationCrystals.cs
fix: Fixes localization corner cases with OPL ( #1050 )
2022-06-12 21:17:42 -07:00
DeceitBrazier.cs
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api ( #667 )
2021-08-07 14:33:35 -07:00
EffectController.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
EffectItem.cs
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
2021-07-11 22:42:06 -07:00
ExecutionersCap.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Firebomb.cs
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
FlippableAddonAttribute.cs
fix: Code gens items. Fixes code genning of ore ( #684 )
2021-08-14 22:16:42 -07:00
FlippableAttribute.cs
fix: Codegens some decorations ( #806 )
2021-09-26 20:02:16 -07:00
GlassItems.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Gold.cs
fix: Fixes bank checks falling to the floor. ( #972 )
2022-03-26 21:06:46 -07:00
Guillotine.cs
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
HairDye.cs
C# 9 Cleanup ( #325 )
2020-11-27 00:29:21 -08:00
HoveringWisp.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
IDurability.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
InteriorDecorator.cs
fix: Optimizes OPL using string interpolation ( #1041 )
2022-06-02 10:09:53 -07:00
Key.cs
fix: Optimizes OPL using string interpolation ( #1041 )
2022-06-02 10:09:53 -07:00
KeyRing.cs
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
LOSBlocker.cs
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
Moonstone.cs
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
MoonstoneGate.cs
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
2021-07-11 22:42:06 -07:00
MorphItem.cs
fix: Various code cleanup ( #756 )
2021-09-03 19:41:12 -07:00
OilCloth.cs
Removes literal variables ( #257 )
2020-09-18 18:41:26 -07:00
Origami.cs
Removes literal variables ( #257 )
2020-09-18 18:41:26 -07:00
PlayerBulletinBoards.cs
fix(core): Updates slice with range selectors ( #583 )
2021-04-23 20:57:24 -07:00
PlayerVendorDeed.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
PoolOfAcid.cs
fix: Updates pool of acid ( #1028 )
2022-05-18 17:53:53 -07:00
PowerCrystal.cs
Removes literal variables ( #257 )
2020-09-18 18:41:26 -07:00
PowerGenerator.cs
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
2021-07-11 22:42:06 -07:00
PromotionalToken.cs
fix: Fixes localization corner cases with OPL ( #1050 )
2022-06-12 21:17:42 -07:00
PublicMoongate.cs
C# 9 Cleanup ( #325 )
2020-11-27 00:29:21 -08:00
Rares.cs
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
Scales.cs
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
SerpentPillar.cs
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
SpecialBeardDye.cs
C# 9 Cleanup ( #325 )
2020-11-27 00:29:21 -08:00
SpecialHairDye.cs
C# 9 Cleanup ( #325 )
2020-11-27 00:29:21 -08:00
Static.cs
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
SwarmOfFlies.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Teleporter.cs
fix: Fixes localization corner cases with OPL ( #1050 )
2022-06-12 21:17:42 -07:00
TrashBarrel.cs
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
2021-07-11 22:42:06 -07:00
TrashChest.cs
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
TribalBerry.cs
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
TribalPaint.cs
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
UnholyBone.cs
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
2021-07-11 22:42:06 -07:00
WarningItem.cs
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api ( #667 )
2021-08-07 14:33:35 -07:00
WayPoint.cs
fix: Fixes FastAStar ( #788 )
2021-09-16 23:38:51 -07:00
WindChimes.cs
fix: Optimizes OPL using string interpolation ( #1041 )
2022-06-02 10:09:53 -07:00