ModernUO/Projects/UOContent/Misc
Kamron Batman bd44ef4026
fix(crowdsec): send a payload LAPI accepts (500 on alerts, 401 on auth)
Contributing a ban to CrowdSec failed against a real LAPI. Three independent
defects, each sufficient on its own:

scenario_hash / scenario_version were never serialized. LAPI dereferences both
unconditionally when persisting an alert, so omitting them is a nil deref and a
500 rather than a validation error. Both are now emitted with the values a
watcher without a hub scenario is expected to send ("" and "1.0").

start_at/stop_at were formatted without an IFormatProvider. ':' is the time
separator *specifier* in a custom .NET format string, not a literal, so a shard
running under a culture like fi-FI emitted "T15.04.05.123Z" -- which Go's
time.RFC3339 rejects, producing another 500. Non-Gregorian cultures (th-TH,
ar-SA) would also shift the year. Formatting is now pinned to InvariantCulture
in FormatTimestamp, which additionally converts non-UTC input, since the
trailing 'Z' is a literal and was previously an unchecked claim.

The User-Agent was a plain product string. LAPI's default watcher profile
matches the "crowdsec/" prefix and answers 401 without it, so the header is a
protocol constraint; it is now an internal const carrying that reason.

Also fixes the same culture bug in the login-expiry parse: a bare
DateTime.TryParse on LAPI's RFC3339 expire silently fails under a mismatched
culture and falls back to a fabricated UtcNow+1h, pushing re-auth past the real
expiry and costing a 401-relogin round trip on every send.

capacity now defaults to 1 instead of 0, matching the one-decision-per-alert
shape actually being sent.

The resulting payload is field-for-field identical to a hand-verified request
that LAPI accepts. Regression tests assert the required scenario fields on the
serialized JSON rather than the DTO, since the DTO is not what goes on the
wire, and cover the timestamp across fi-FI/th-TH/ar-SA.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 23:30:32 -07:00
..
Blocklist feat(network): pluggable connection filters; file blocklist + contribute-first CrowdSec (#2542) 2026-07-25 11:59:37 -07:00
CrowdSec fix(crowdsec): send a payload LAPI accepts (500 on alerts, 401 on auth) 2026-07-27 23:30:32 -07:00
Firewall feat(network): pluggable connection filters; file blocklist + contribute-first CrowdSec (#2542) 2026-07-25 11:59:37 -07:00
AccountPrompt.cs fix: Fixes console clobbering when prompted to add an owner account (#2133) 2025-02-26 18:43:20 -08:00
Animations.cs fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
AOS.cs fix(ci): run test projects on CI; remove brittle OPL attribute tests (#2513) 2026-07-02 22:35:37 -07:00
AttackMessage.cs perf(messages): mechanical interpolation cleanups (#2436) 2026-05-03 18:26:49 -07:00
AutoRestart.cs fix: Fixes missing methods. Adds more admin gump world building (#1675) 2024-02-10 20:31:25 -08:00
Broadcasts.cs Fixes exiting/crash handling/ctrl+c (#237) 2020-09-12 00:05:38 -07:00
Cleanup.cs fix: Fixes structured logging (#1043) 2022-06-05 01:00:22 -07:00
ClientVerification.cs feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
CrashGuard.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
DispellableAttribute.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
DispellableFieldAttribute.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
DoorGenerator.cs feat: Adds wall z-offset detection for doorgen (#2025) 2024-12-17 10:40:02 -08:00
Email.cs fix: Fixes spawn entry deserialization (#1693) 2024-03-03 08:45:16 -08:00
Emitter.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
FoodDecay.cs feat: Moves TcpServer to another thread. Rewrites Firewall (#1660) 2024-01-20 14:25:12 -08:00
Geometry.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Guild.cs fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
HardwareInfo.cs fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
InhumanSpeech.cs feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
Keywords.cs feat: T2A ping-pong mechanic and consider sins behaviour (#2356) 2026-03-10 23:10:27 -07:00
LanguageStatistics.cs fix: Adds command help, webpage, and fixes issues with other commands (#1669) 2024-02-10 00:19:19 -08:00
LightCycle.cs fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082) 2025-01-24 18:20:23 -08:00
LoginStats.cs feat: Converts OnLogin to a coded generated event (#2070) 2025-01-17 15:21:45 -08:00
Loot.cs feat(throwing): wire SA loot flavor + Valkyrie's Glaive stealable (#2512) 2026-07-02 22:28:55 -07:00
LootPack.cs feat(throwing): wire SA loot flavor + Valkyrie's Glaive stealable (#2512) 2026-07-02 22:28:55 -07:00
MondainsLegacy.cs fix: Consolidates Color/Center html (#1762) 2024-05-07 23:56:32 -07:00
NameList.cs fix: Cleans up murder system (#1428) 2023-07-16 00:04:30 -07:00
NameVerification.cs fix: Fixes detecting consecutive exceptions in name validation (#2192) 2025-05-18 21:02:05 -07:00
Notoriety.cs fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
PacketThrottles.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Paperdoll.cs fix(core): Converts remaining player packets (#374) 2020-12-30 16:09:51 -08:00
Poison.cs feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385) 2026-03-21 21:27:22 -07:00
PoisonKinds.cs feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385) 2026-03-21 21:27:22 -07:00
ProfanityProtection.cs fix: Fixes and optimizes NameVerification and ProfanityProtection (#2153) 2025-04-12 02:26:10 -07:00
ProfessionInfo.cs feat: Moves network related events to UOContent using code generation (#1945) 2024-09-06 16:57:10 -07:00
Profile.cs fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
RaceDefinitions.cs fix: Updates races to properly support gargoyle equipment. (#744) 2021-08-29 00:43:55 -07:00
RegenRates.cs fix: Fixes poison field duration, cleans up skill calculations and poison calculations (#1582) 2023-11-04 12:32:54 -07:00
RenameRequests.cs fix: Fixes and optimizes NameVerification and ProfanityProtection (#2153) 2025-04-12 02:26:10 -07:00
ResourceInfo.cs fix: Codegens BOD rewards. (#1361) 2023-03-06 19:01:14 -08:00
ServerAccess.cs fix: Reverts GetAccount to use IAccount. Adds IAccount to serialization. (#1565) 2023-10-25 19:17:57 -07:00
ServerList.cs feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
ShardPoller.cs perf: Migrate Bulletin/Poll/SOS gumps to DynamicGump (#2418) 2026-04-25 20:49:12 -07:00
ShrinkTable.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
StaffInfo.cs fix: Codegens gifts. Unifies staff names. Thank you to the community! (#1766) 2024-05-08 20:44:00 -07:00
StaminaSystem.cs feat: Adds walk/run restriction configs (#2345) 2026-02-28 09:41:40 -08:00
Titles.cs feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389) 2026-04-25 11:19:57 -07:00
ToggleItem.cs fix: Codegens house/vendors (#1767) 2024-05-08 22:45:59 -07:00
TreasureMapProtection.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
ValidationQueue.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
Weather.cs fix: Moves containers/bods/traps/etc to serialization generator (#2310) 2026-01-07 21:55:55 -08:00
WelcomeTimer.cs Removes UOAM vendors. (#241) 2020-09-12 11:56:52 -07:00