34 lines
853 B
C#
34 lines
853 B
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class ArcticDeathDealer : WarMace
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{
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[Constructible]
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public ArcticDeathDealer()
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{
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Hue = 0x480;
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WeaponAttributes.HitHarm = 33;
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WeaponAttributes.HitLowerAttack = 40;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 40;
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WeaponAttributes.ResistColdBonus = 10;
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}
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public override int LabelNumber => 1063481;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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cold = 50;
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phys = 50;
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pois = fire = nrgy = chaos = direct = 0;
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}
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}
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