ModernUO/Projects/UOContent/Items/Minor Artifacts/BlazeOfDeath.cs
2022-09-10 14:40:19 -07:00

35 lines
889 B
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class BlazeOfDeath : Halberd
{
[Constructible]
public BlazeOfDeath()
{
Hue = 0x501;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.HitFireball = 50;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistFireBonus = 10;
WeaponAttributes.LowerStatReq = 100;
}
public override int LabelNumber => 1063486;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
fire = 50;
phys = 50;
cold = pois = nrgy = chaos = direct = 0;
}
}