ModernUO/Projects/UOContent/Items/Misc/SpecialBeardDye.cs

137 lines
3.9 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Gumps;
using Server.Network;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class SpecialBeardDye : Item
{
[Constructible]
public SpecialBeardDye() : base(0xE26) => LootType = LootType.Newbied;
public override double DefaultWeight => 1.0;
public override int LabelNumber => 1041087; // Special Beard Dye
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(GetWorldLocation(), 1))
{
from.SendGump(new SpecialBeardDyeGump(this));
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 906, 1019045); // I can't reach that.
}
}
}
public class SpecialBeardDyeGump : StaticGump<SpecialBeardDyeGump>
{
private static readonly (int HueStart, int HueCount)[] _entries =
[
(12, 10),
(32, 5),
(38, 8),
(54, 3),
(62, 10),
(81, 2),
(89, 2),
(1153, 2)
];
private readonly SpecialBeardDye _specialBeardDye;
public override bool Singleton => true;
public SpecialBeardDyeGump(SpecialBeardDye dye) : base(0, 0) => _specialBeardDye = dye;
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(150, 60, 350, 358, 2600);
builder.AddBackground(170, 104, 110, 270, 5100);
builder.AddHtmlLocalized(230, 75, 200, 20, 1011013); // <center>Hair Color Selection Menu</center>
builder.AddHtmlLocalized(235, 380, 300, 20, 1013007); // Dye my beard this color!
builder.AddButton(200, 380, 0xFA5, 0xFA7, 1); // DYE HAIR
ReadOnlySpan<(int HueStart, int HueCount)> entries = _entries;
for (var i = 0; i < entries.Length; ++i)
{
builder.AddLabel(180, 109 + i * 22, entries[i].HueStart - 1, "*****");
builder.AddButton(257, 110 + i * 22, 5224, 5224, 0, GumpButtonType.Page, i + 1);
}
for (var i = 0; i < entries.Length; ++i)
{
var (hueStart, hueCount) = entries[i];
builder.AddPage(i + 1);
var switchId = i * 100;
for (var j = 0; j < hueCount; ++j)
{
var page = Math.DivRem(j, 16, out var row);
var x = 310 + page * 80;
var y = 102 + row * 17;
builder.AddRadio(x, y, 210, 211, false, switchId + j);
builder.AddLabel(x + 18, y, hueStart + j - 1, "*****");
}
}
}
public override void OnResponse(NetState from, in RelayInfo info)
{
if (_specialBeardDye.Deleted)
{
return;
}
var m = from.Mobile;
var switches = info.Switches;
if (!_specialBeardDye.IsChildOf(m.Backpack))
{
m.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it.
return;
}
if (info.ButtonID == 0 || switches.Length <= 0)
{
m.SendLocalizedMessage(501200); // You decide not to dye your hair
return;
}
if (m.FacialHairItemID == 0)
{
m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this
return;
}
// To prevent this from being exploited, the hue is abstracted into an internal list
var entryIndex = Math.DivRem(switches[0], 100, out var hueOffset);
if (entryIndex < 0 || entryIndex >= _entries.Length)
{
return;
}
var e = _entries[entryIndex];
if (hueOffset >= 0 && hueOffset < e.HueCount)
{
var hue = e.HueStart + hueOffset;
m.FacialHairHue = hue;
m.SendLocalizedMessage(501199); // You dye your hair
_specialBeardDye.Delete();
m.PlaySound(0x4E);
}
}
}