137 lines
3.9 KiB
C#
137 lines
3.9 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class SpecialBeardDye : Item
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{
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[Constructible]
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public SpecialBeardDye() : base(0xE26) => LootType = LootType.Newbied;
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1041087; // Special Beard Dye
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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from.SendGump(new SpecialBeardDyeGump(this));
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 906, 1019045); // I can't reach that.
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}
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}
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}
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public class SpecialBeardDyeGump : StaticGump<SpecialBeardDyeGump>
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{
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private static readonly (int HueStart, int HueCount)[] _entries =
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[
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(12, 10),
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(32, 5),
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(38, 8),
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(54, 3),
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(62, 10),
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(81, 2),
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(89, 2),
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(1153, 2)
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];
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private readonly SpecialBeardDye _specialBeardDye;
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public override bool Singleton => true;
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public SpecialBeardDyeGump(SpecialBeardDye dye) : base(0, 0) => _specialBeardDye = dye;
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(150, 60, 350, 358, 2600);
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builder.AddBackground(170, 104, 110, 270, 5100);
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builder.AddHtmlLocalized(230, 75, 200, 20, 1011013); // <center>Hair Color Selection Menu</center>
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builder.AddHtmlLocalized(235, 380, 300, 20, 1013007); // Dye my beard this color!
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builder.AddButton(200, 380, 0xFA5, 0xFA7, 1); // DYE HAIR
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ReadOnlySpan<(int HueStart, int HueCount)> entries = _entries;
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for (var i = 0; i < entries.Length; ++i)
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{
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builder.AddLabel(180, 109 + i * 22, entries[i].HueStart - 1, "*****");
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builder.AddButton(257, 110 + i * 22, 5224, 5224, 0, GumpButtonType.Page, i + 1);
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}
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for (var i = 0; i < entries.Length; ++i)
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{
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var (hueStart, hueCount) = entries[i];
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builder.AddPage(i + 1);
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var switchId = i * 100;
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for (var j = 0; j < hueCount; ++j)
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{
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var page = Math.DivRem(j, 16, out var row);
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var x = 310 + page * 80;
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var y = 102 + row * 17;
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builder.AddRadio(x, y, 210, 211, false, switchId + j);
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builder.AddLabel(x + 18, y, hueStart + j - 1, "*****");
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}
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}
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}
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public override void OnResponse(NetState from, in RelayInfo info)
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{
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if (_specialBeardDye.Deleted)
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{
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return;
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}
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var m = from.Mobile;
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var switches = info.Switches;
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if (!_specialBeardDye.IsChildOf(m.Backpack))
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{
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m.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it.
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return;
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}
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if (info.ButtonID == 0 || switches.Length <= 0)
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{
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m.SendLocalizedMessage(501200); // You decide not to dye your hair
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return;
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}
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if (m.FacialHairItemID == 0)
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{
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m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this
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return;
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}
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// To prevent this from being exploited, the hue is abstracted into an internal list
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var entryIndex = Math.DivRem(switches[0], 100, out var hueOffset);
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if (entryIndex < 0 || entryIndex >= _entries.Length)
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{
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return;
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}
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var e = _entries[entryIndex];
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if (hueOffset >= 0 && hueOffset < e.HueCount)
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{
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var hue = e.HueStart + hueOffset;
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m.FacialHairHue = hue;
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m.SendLocalizedMessage(501199); // You dye your hair
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_specialBeardDye.Delete();
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m.PlaySound(0x4E);
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}
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}
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}
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