ModernUO/Projects/UOContent/Items/Misc
Jack 9f39198fab
feat: Adds pre-T2A-pub15 bounty system (#2377)
# Bounty Boards

<img width="717" height="382" alt="image" src="https://github.com/user-attachments/assets/455e5206-47d8-4449-805c-19b143d059e5" />
<img width="918" height="637" alt="image" src="https://github.com/user-attachments/assets/e78e1ca2-62b8-4abf-8f69-21438bb1b759" />
<img width="340" height="296" alt="image" src="https://github.com/user-attachments/assets/fd17d7e6-8c53-47df-ac58-a89ea3ef665e" />

## Setup
* Setup as part of decorate when bounty system is enabled
  * Several bounty board locations with a WarriorGuard spawner in front of the board. Guard spawns and idles around 5 range.

## Tests

### ReportBountyMurdererGump
* Follows same behaviour as ReportMurdererGump
* Extracted common logic
* Didn't use staticgump due to several dynamic parts including input
* Optional bounty with validation >0 and <bankbox.total
* Murder report is honored either way

### Bounty boards
* Open bounty board with many bounties, no bounties
* Keep a bounty board open, invalidate a bounty by turning in the head, then try to click on the post of the now invalid post. As expected: does nothing
* Bounty messages use the last murder time as their post date and expire in 14 days
* Bounty boards/messages are not reliant on serialization; they use serialized fields from MurderContext to build messages when clicked.
* Bounty messages use synthetic serials so they do not have to persist bounty messages as items. They are constructed and sent as raw packets when needed.
* Players only appear on the bounty board if they are a murderer (though a non-murderer can technically still have a bounty if they decayed kills)
* Tested skin/hair color descriptions vs a dozen spot checks

### Head turn in behaviour
* Guard accepts head
  * Bounty -> gives bounty
  * No bounty -> generic response
  * Expired head (24h) -> generic response

NOTE: CUO "latest" has a bug with bounty/bulletinmessages that causes overflow outside of the container. It has nothing to do with this PR. It is fixed here in CUO https://github.com/ClassicUO/ClassicUO/pull/1871

# Murderer title

Bounty system and "murderer" title eliminated in [pub16](https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2002-2/publish-16-part-2-5-23rd-july/). So UO:LBR and before had bounties and murderer title.

# Pre-T2A caveat

There were differences in pre-T2A, but this cannot be currently implemented because we do not have any pre-T2A systems in general, so at least for now, behavior is consistent with later eras. Pre-T2A was a whole other ballgame, but the bounty system still worked similarly.
2026-03-22 12:35:16 -07:00
..
Bedlam fix: Codegens misc ML items (#1213) 2022-10-28 20:44:08 -07:00
Blighted Grove fix: Fixes splitting potions before error (#1862) 2024-07-06 16:39:47 -07:00
Corpses feat: Adds pre-T2A-pub15 bounty system (#2377) 2026-03-22 12:35:16 -07:00
Labyrinth fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Painted Caves fix: Codegens misc ML items (#1213) 2022-10-28 20:44:08 -07:00
Palace of Paroxysmus fix: Codegens misc ML items (#1213) 2022-10-28 20:44:08 -07:00
Prism of Light fix: Codegens misc ML items (#1213) 2022-10-28 20:44:08 -07:00
The Citadel fix: Codegens misc ML items (#1213) 2022-10-28 20:44:08 -07:00
Twisted Weald fix: Codegens misc ML items (#1213) 2022-10-28 20:44:08 -07:00
Acid.cs feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
ArcaneGem.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
BankCheck.cs fix: Fixes exploits with bank box deposits. Makes stacking more efficient (#2337) 2026-02-13 20:34:35 -08:00
Beeswax.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Blocker.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Blood.cs fix: Codegens more misc items (#1214) 2022-10-29 00:43:30 -07:00
Bola.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
BolaBall.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
ClockworkAssembly.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
CommunicationCrystals.cs fix: Fixes serialization and dirty tracking conveniences (#1627) 2023-12-03 15:55:31 -08:00
DeceitBrazier.cs fix: Consolidates Color/Center html (#1762) 2024-05-07 23:56:32 -07:00
EffectController.cs fix: Fixes NPE with effect controller (#1406) 2023-05-21 23:29:16 -07:00
EffectItem.cs feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
ExecutionersCap.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
Firebomb.cs fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
FlippableAddonAttribute.cs feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
FlippableAttribute.cs fix: Adds command help, webpage, and fixes issues with other commands (#1669) 2024-02-10 00:19:19 -08:00
GlassItems.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
Gold.cs fix: Codegens more misc items (#1216) 2022-10-29 16:08:23 -07:00
Guillotine.cs fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
GumpToggleItems.cs fix: Fixes edge cases with on off items (#1832) 2024-06-10 18:11:35 -07:00
HairDye.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
HoveringWisp.cs fix: Codegens more misc items (#1216) 2022-10-29 16:08:23 -07:00
IDurability.cs fix: Codegens more misc items (#1216) 2022-10-29 16:08:23 -07:00
InteriorDecorator.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Key.cs fix: Fixes container enumeration not recycling pooled arrays (#2341) 2026-02-17 09:54:32 -08:00
KeyRing.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
LOSBlocker.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Moonstone.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
MoonstoneGate.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
MorphItem.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
OilCloth.cs fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
OilFlask.cs fix: Fixes arrow animations by using 0xC7 when possible. (#2343) 2026-03-05 23:23:20 -08:00
Origami.cs fix: Codegens more misc items (#1216) 2022-10-29 16:08:23 -07:00
PlayerBulletinBoards.cs fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
PlayerVendorDeed.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
PowerCrystal.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
PowerGenerator.cs fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
ProjectedItem.cs feat: Fixes spawner bugs with position finding, Adds [ShowSpawnerBorders (#2297) 2025-12-28 18:26:03 -08:00
PromotionalToken.cs fix: Fixes arrow animations by using 0xC7 when possible. (#2343) 2026-03-05 23:23:20 -08:00
PublicMoongate.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Rares.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Scales.cs fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
SerpentPillar.cs feat: Adds SerializedCommandProperty (#1249) 2022-11-14 18:24:33 -08:00
SpecialBeardDye.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
SpecialHairDye.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Static.cs feat: Adds SerializedCommandProperty (#1249) 2022-11-14 18:24:33 -08:00
SwarmOfFlies.cs fix: Finishes code gen for misc items (#1248) 2022-11-13 23:10:13 -08:00
Teleporter.cs fix: Fixes ConditionTeleporter.DenyFollowers (#2284) 2025-11-29 16:28:14 -08:00
TrashBarrel.cs fix: Codegens evil decor. Fixes trash items (#1362) 2023-03-06 19:28:58 -08:00
TrashChest.cs fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
TribalBerry.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
TribalPaint.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
UnholyBone.cs fix: Finishes code gen for misc items (#1248) 2022-11-13 23:10:13 -08:00
WarningItem.cs fix: Fixes map iterators for Items (#1564) 2023-10-26 17:49:15 -07:00
WayPoint.cs fix: Fixes missing methods. Adds more admin gump world building (#1675) 2024-02-10 20:31:25 -08:00
WindChimes.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00