ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Nunchaku.cs

36 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27AE, 0x27F9)]
[SerializationGenerator(0, false)]
public partial class Nunchaku : BaseBashing
{
[Constructible]
public Nunchaku() : base(0x27AE)
{
}
public override double DefaultWeight => 5.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 47;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 47;
public override int DefHitSound => 0x535;
public override int DefMissSound => 0x239;
public override int InitMinHits => 40;
public override int InitMaxHits => 55;
}
}