57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class EvilWanderingHealer : BaseHealer
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{
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[Constructible]
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public EvilWanderingHealer()
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{
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Title = Core.AOS ? "the priest Of Mondain" : "the evil wandering healer";
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Karma = -10000;
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AddItem(new GnarledStaff());
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SetSkill(SkillName.Camping, 80.0, 100.0);
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SetSkill(SkillName.Forensics, 80.0, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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}
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public override bool CanTeach => true;
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public override bool AlwaysMurderer => true;
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public override bool ClickTitle => false; // Do not display title in OnSingleClick
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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{
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return false;
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}
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return skill is SkillName.Anatomy or SkillName.Camping or SkillName.Forensics or SkillName.Healing or SkillName.SpiritSpeak;
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (Core.AOS && m.Criminal)
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{
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Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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return true;
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomBool())
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{
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c.DropItem(new FragmentOfAMap());
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}
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}
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}
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