### Summary - [X] Fighters and Paladins did not have the correct strength to equip certain items in AOS+ - [X] Removed Chaos/Order shields from Fighters - [X] Moved all item equips so they are done after stats are assigned.
73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public partial class HirePaladin : BaseHire
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{
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[Constructible]
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public HirePaladin()
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{
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Title = "the paladin";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(Core.AOS ? 100 : 86, 100);
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SetDex(81, 95);
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SetInt(61, 75);
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SetDamage(10, 23);
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SetSkill(SkillName.Swords, 66.0, 97.5);
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SetSkill(SkillName.Anatomy, 65.0, 87.5);
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SetSkill(SkillName.MagicResist, 25.0, 47.5);
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SetSkill(SkillName.Healing, 65.0, 87.5);
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SetSkill(SkillName.Tactics, 65.0, 87.5);
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SetSkill(SkillName.Wrestling, 15.0, 37.5);
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SetSkill(SkillName.Parry, 45.0, 60.5);
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SetSkill(SkillName.Chivalry, 85, 100);
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Fame = 100;
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Karma = 250;
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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BaseArmor helm = Utility.Random(5) switch
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{
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1 => new Bascinet(),
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2 => new CloseHelm(),
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3 => new NorseHelm(),
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4 => new Helmet(),
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_ => null
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};
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EquipItem(helm);
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EquipItem(new Shoes(Utility.RandomNeutralHue()));
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EquipItem(new Shirt());
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EquipItem(new VikingSword());
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EquipItem(new MetalKiteShield());
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EquipItem(new PlateChest());
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EquipItem(new PlateLegs());
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EquipItem(new PlateArms());
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EquipItem(new LeatherGorget());
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PackGold(20, 100);
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}
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public override bool ClickTitle => false;
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}
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