ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueBeastLord.cs

380 lines
10 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class PlagueBeastLord : BaseCreature, ICarvable, IScissorable
{
private DecayTimer m_Timer;
[SerializableField(0, getter: "private", setter: "private")]
private int _count;
[SerializableField(1, getter: "private", setter: "private")]
private int _deadline;
[SerializableProperty(2)]
private bool IsNotNullTimer { get => m_Timer != null; }
[Constructible]
public PlagueBeastLord() : base(AIType.AI_Melee)
{
Body = 775;
BaseSoundID = 679;
SpeechHue = 0x3B2;
SetStr(500);
SetDex(100);
SetInt(30);
SetHits(1800);
SetDamage(20, 25);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 75, 85);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.Tactics, 100);
SetSkill(SkillName.Wrestling, 100);
Fame = 2000;
Karma = -2000;
VirtualArmor = 50;
}
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(3)]
public Mobile OpenedBy { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsBleeding
{
get
{
var pack = Backpack;
if (pack != null)
{
for (var i = 0; i < pack.Items.Count; i++)
{
if (pack.Items[i] is PlagueBeastBlood blood && !blood.Patched)
{
return true;
}
}
}
return false;
}
}
public override string CorpseName => "a plague beast lord corpse";
public override Poison PoisonImmune => Poison.Lethal;
public override string DefaultName => "a plague beast lord";
public virtual void Carve(Mobile from, Item item)
{
if (OpenedBy == null && IsAccessibleTo(from))
{
OpenedBy = from;
m_Timer ??= new DecayTimer(this);
if (!m_Timer.Running)
{
m_Timer.Start();
}
m_Timer.StartDissolving();
var pack = new PlagueBeastBackpack();
AddItem(pack);
pack.Initialize();
foreach (var state in GetClientsInRange(12))
{
var m = state.Mobile;
if (m?.Player == true && m != from)
{
PrivateOverheadMessage(
MessageType.Regular,
0x3B2,
1071919, // * ~1_VAL~ slices through the plague beast's amorphous tissue *
from.Name,
m.NetState
);
}
}
from.LocalOverheadMessage(
MessageType.Regular,
0x21,
1071904 // * You slice through the plague beast's amorphous tissue *
);
Timer.StartTimer(() => pack.Open(from));
}
}
public virtual bool Scissor(Mobile from, Scissors scissors)
{
if (IsAccessibleTo(from))
{
scissors.PublicOverheadMessage(
MessageType.Regular,
0x3B2,
1071918 // You can't cut through the plague beast's amorphous skin with scissors!
);
}
return false;
}
public override void OnDoubleClick(Mobile from)
{
if (IsAccessibleTo(from))
{
if (OpenedBy != null && Backpack != null)
{
Backpack.DisplayTo(from);
}
else
{
PrivateOverheadMessage(
MessageType.Regular,
0x3B2,
1071917,
from.NetState
); // * You attempt to tear open the amorphous flesh, but it resists *
}
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (IsAccessibleTo(from) && dropped is PlagueBeastInnard or PlagueBeastGland)
{
return base.OnDragDrop(from, dropped);
}
return false;
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
for (var i = c.Items.Count - 1; i >= 0; i--)
{
c.Items[i].Delete();
}
}
public override void OnDelete()
{
if (OpenedBy?.Holding is PlagueBeastInnard)
{
OpenedBy.Holding.Delete();
}
if (Backpack != null)
{
for (var i = Backpack.Items.Count - 1; i >= 0; i--)
{
Backpack.Items[i].Delete();
}
Backpack.Delete();
}
base.OnDelete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (Backpack != null && IsAccessibleTo(m) && m.InRange(oldLocation, 3) && !m.InRange(this, 3))
{
Backpack.SendRemovePacket();
}
}
public override bool CheckNonlocalLift(Mobile from, Item item) => true;
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => true;
public override bool IsSnoop(Mobile from) => false;
public override int GetIdleSound() => 0x1BF;
public override int GetAttackSound() => 0x1C0;
public override int GetHurtSound() => 0x1C1;
public override int GetDeathSound() => 0x1C2;
public virtual void OnParalyzed(Mobile from)
{
FightMode = FightMode.None;
Frozen = true;
Blessed = true;
Combatant = null;
Hue = 0x480;
from.Combatant = null;
from.Warmode = false;
m_Timer = new DecayTimer(this);
m_Timer.Start();
Timer.StartTimer(BroadcastMessage);
}
private void BroadcastMessage()
{
PublicOverheadMessage(
MessageType.Regular,
0x3B2,
1071920
); // * The plague beast's amorphous flesh hardens and becomes immobilized *
}
public virtual bool IsAccessibleTo(Mobile check)
{
if (check.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
if (!InRange(check, 2))
{
PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away.
}
else if (OpenedBy != null && OpenedBy != check)
{
PrivateOverheadMessage(
MessageType.Label,
0x3B2,
500365,
check.NetState
); // That is being used by someone else
}
else if (Frozen)
{
return true;
}
return false;
}
public void Unfreeze()
{
FightMode = FightMode.Closest;
Frozen = false;
Blessed = false;
if (OpenedBy == null)
{
Hue = 0;
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (IsNotNullTimer)
{
m_Timer = new DecayTimer(this, Count, Deadline);
m_Timer.Start();
}
if (FightMode == FightMode.None)
{
Frozen = true;
}
}
public class DecayTimer : Timer
{
private readonly PlagueBeastLord _lord;
public DecayTimer(PlagueBeastLord lord, int count = 0, int deadline = 120) : base(
TimeSpan.Zero,
TimeSpan.FromSeconds(1)
)
{
_lord = lord;
Count = count;
Deadline = deadline;
}
public int Count { get; private set; }
public int Deadline { get; private set; }
protected override void OnTick()
{
if (_lord?.Deleted != false)
{
Stop();
return;
}
if (Count + 15 == Deadline)
{
if (_lord.OpenedBy != null)
{
_lord.PublicOverheadMessage(
MessageType.Regular,
0x3B2,
1071921
); // * The plague beast begins to bubble and dissolve! *
}
_lord.PlaySound(0x103);
}
else if (Count + 10 == Deadline)
{
_lord.PlaySound(0x21);
}
else if (Count + 5 == Deadline)
{
_lord.PlaySound(0x1C2);
}
else if (Count == Deadline)
{
_lord.Unfreeze();
if (_lord.OpenedBy != null)
{
_lord.Kill();
}
Stop();
}
else if (Count % 15 == 0)
{
_lord.PlaySound(0x1BF);
}
Count++;
}
public void StartDissolving()
{
Deadline = Math.Min(Count + 60, Deadline);
}
}
}
}