73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SummonedEarthElemental : BaseCreature
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{
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[Constructible]
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public SummonedEarthElemental() : base(AIType.AI_Melee)
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{
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Body = 14;
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BaseSoundID = 268;
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if (Core.AOS)
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{
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SetStr(200);
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SetDex(70);
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SetInt(70);
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SetHits(180);
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SetDamage(14, 21);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 65.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 90.0);
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}
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else
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{
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SetStr(126, 155);
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SetDex(66, 85);
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SetInt(71, 92);
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SetHits(76, 93);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 15, 25);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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}
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VirtualArmor = 34;
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ControlSlots = 2;
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}
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public override bool DeleteCorpseOnDeath => Summoned;
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public override string CorpseName => "an earth elemental corpse";
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public override string DefaultName => "an earth elemental";
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public override bool BleedImmune => true;
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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}
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}
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