ModernUO/Projects/UOContent/Mobiles/Monsters/Summons/SummonedEarthElemental.cs

73 lines
2.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SummonedEarthElemental : BaseCreature
{
[Constructible]
public SummonedEarthElemental() : base(AIType.AI_Melee)
{
Body = 14;
BaseSoundID = 268;
if (Core.AOS)
{
SetStr(200);
SetDex(70);
SetInt(70);
SetHits(180);
SetDamage(14, 21);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 65.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.0);
}
else
{
SetStr(126, 155);
SetDex(66, 85);
SetInt(71, 92);
SetHits(76, 93);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
}
VirtualArmor = 34;
ControlSlots = 2;
}
public override bool DeleteCorpseOnDeath => Summoned;
public override string CorpseName => "an earth elemental corpse";
public override string DefaultName => "an earth elemental";
public override bool BleedImmune => true;
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
}
}