ModernUO/Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs

80 lines
2.6 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SummonedWaterElemental : BaseCreature
{
[Constructible]
public SummonedWaterElemental() : base(AIType.AI_Mage)
{
Body = 16;
BaseSoundID = 278;
if (Core.AOS)
{
SetStr(200);
SetDex(70);
SetInt(100);
SetHits(165);
SetDamage(12, 16);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 45, 55);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Meditation, 90.0);
SetSkill(SkillName.EvalInt, 80.0);
SetSkill(SkillName.Magery, 80.0);
SetSkill(SkillName.MagicResist, 75.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 85.0);
}
else
{
SetStr(126, 155);
SetDex(66, 85);
SetInt(101, 125);
SetHits(76, 93);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 10, 25);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 100.1, 115.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
}
VirtualArmor = 40;
ControlSlots = 3;
CanSwim = true;
}
public override bool DeleteCorpseOnDeath => Summoned;
public override string CorpseName => "a water elemental corpse";
public override string DefaultName => "a water elemental";
public override bool BleedImmune => true;
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
}
}