80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SummonedWaterElemental : BaseCreature
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{
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[Constructible]
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public SummonedWaterElemental() : base(AIType.AI_Mage)
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{
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Body = 16;
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BaseSoundID = 278;
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if (Core.AOS)
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{
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SetStr(200);
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SetDex(70);
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SetInt(100);
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SetHits(165);
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SetDamage(12, 16);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Cold, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 45, 55);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Meditation, 90.0);
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SetSkill(SkillName.EvalInt, 80.0);
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SetSkill(SkillName.Magery, 80.0);
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SetSkill(SkillName.MagicResist, 75.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 85.0);
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}
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else
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{
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SetStr(126, 155);
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SetDex(66, 85);
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SetInt(101, 125);
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SetHits(76, 93);
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SetDamage(7, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 10, 25);
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SetResistance(ResistanceType.Cold, 10, 25);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.EvalInt, 60.1, 75.0);
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SetSkill(SkillName.Magery, 60.1, 75.0);
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SetSkill(SkillName.MagicResist, 100.1, 115.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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}
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VirtualArmor = 40;
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ControlSlots = 3;
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CanSwim = true;
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}
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public override bool DeleteCorpseOnDeath => Summoned;
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public override string CorpseName => "a water elemental corpse";
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public override string DefaultName => "a water elemental";
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public override bool BleedImmune => true;
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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}
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}
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