ModernUO/dev-docs/claude-skills/migrate-from-runuo/migrate-systems.md
Kamron Batman 4f9bc1d9f6
feat: Adds AI skills to migrate from RunUO (#2366)
## Summary

Adds comprehensive RunUO → ModernUO migration documentation and Claude AI skills to help shard owners and script authors convert RunUO 2.7 code to ModernUO.

- **10 migration skills** (`dev-docs/claude-skills/migrate-from-runuo/`) — system-by-system conversion guides (foundation, serialization, timers, gumps, packets, property lists, commands/events, persistence, items/mobiles, systems/engines)
- **12 reference docs** (`dev-docs/runuo-migration-docs/`) — deep-reference with before/after examples, API mapping tables, edge cases, and gotchas
- **Updated existing skills** — `modernuo-timers`, `modernuo-serialization`, and `modernuo-threading` now document that `Serialize()` runs on background threads and timers are not thread-safe
- **Updated `CLAUDE.md`** — added migration skill lookup table

### Key migration patterns covered
- Manual `Serialize()`/`Deserialize()` → source-generated `[SerializableField]`
- `Packet` class hierarchy → static `SpanWriter`/`SpanReader` methods
- `Timer` subclasses → `TimerExecutionToken` fire-and-forget
- `Gump` → `StaticGump<T>`/`DynamicGump` with builders
- `EventSink.WorldSave` → `GenericPersistence`
- `ObjectPropertyList` → `IPropertyList` with string hole rules
- Universal changes: naming (`m_` → `_`), `[Constructable]` → `[Constructible]`, logging, spatial queries
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---
name: migrate-systems
description: >
Trigger: when converting multi-file RunUO engines or systems (crafting, spawners, economy, quests) to ModernUO.
Covers: system mapping, conversion order, file organization, cross-reference handling.
---
# RunUO -> ModernUO Multi-File System Migration
## When This Activates
- Converting RunUO systems with multiple interdependent files
- Converting custom engines (crafting, spawners, economy, quests)
- Organizing RunUO `Scripts/Custom/` code into ModernUO structure
## Conversion Order
1. **Data types / enums** -- Just naming and namespace changes
2. **Persistence classes** -- `EventSink.WorldSave` -> `GenericPersistence`
3. **Core entities (Items/Mobiles)** -- Full serialization migration
4. **Gumps** -- Convert to `DynamicGump`/`StaticGump`
5. **Commands** -- Usually minimal changes
6. **Packets** -- Convert to `SpanWriter` if custom packets exist
7. **Entry point** -- Update Configure/Initialize registration
## File Organization
| RunUO | ModernUO |
|---|---|
| `Scripts/Custom/MySystem/` | `Projects/UOContent/Engines/MySystem/` or `Projects/UOContent/Systems/MySystem/` |
| `Scripts/Items/X.cs` | `Projects/UOContent/Items/{Category}/X.cs` |
| `Scripts/Mobiles/X.cs` | `Projects/UOContent/Mobiles/{Category}/X.cs` |
| `Scripts/Gumps/X.cs` | `Projects/UOContent/Gumps/X.cs` |
## Configuration Migration
| RunUO | ModernUO |
|---|---|
| XML config files | `ServerConfiguration.GetOrUpdateSetting()` or `JsonConfig` |
| Custom .cfg parsing | `ServerConfiguration` for simple, `JsonConfig` for complex |
## Testing
After converting: `dotnet build`, fix errors, test [add for items, verify gumps, check persistence across save/restart.
## See Also
- `dev-docs/runuo-migration-docs/10-systems-engines.md` -- detailed system migration patterns
- `dev-docs/configuration.md` -- ModernUO configuration system
- `dev-docs/claude-skills/modernuo-configuration.md` -- ModernUO configuration skill
- All other migrate-* skills for system-specific guidance