ModernUO/Scripts/Mobiles/Vendors
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
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NPC ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
SBInfo ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
AnimalBuy.cs 2006-06-15 04:14:30 +00:00
BaseVendor.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
BeverageBuy.cs refactoring, generics, a bug fix in mana drain, a few todos done 2007-01-20 20:39:55 +00:00
GenericBuy.cs 2010-12-06 06:45:45 +00:00
GenericSell.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
PlayerBarkeeper.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
PlayerVendor.cs Changed PlayerVendor stats to 100/100/25 so they can wear armor. 2013-01-06 00:07:22 +00:00
PresetMapBuy.cs refactoring, generics, a bug fix in mana drain, a few todos done 2007-01-20 20:39:55 +00:00
RentedVendor.cs - Moved BaseHouse's CheckAccount to AccountHandler for general use. 2012-04-15 02:36:01 +00:00
VendorInventory.cs Lots of little stuff.. 2006-12-28 19:32:01 +00:00