ModernUO/Projects/UOContent/Items/Weapons/Knives/ThrowingDagger.cs
Kamron Batman 8e01db8555
fix: Fixes random bias & Adds back champion arties for UOML (#1235)
* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
2022-11-09 16:33:27 -08:00

134 lines
4.4 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Targeting;
namespace Server.Items
{
[Flippable(0xF52, 0xF51)]
[SerializationGenerator(0, false)]
public partial class ThrowingDagger : Item
{
[Constructible]
public ThrowingDagger() : base(0xF52)
{
Weight = 1.0;
Layer = Layer.OneHanded;
}
public override string DefaultName => "a throwing dagger";
public override void OnDoubleClick(Mobile from)
{
if (from.Items.Contains(this))
{
var t = new InternalTarget(this);
from.Target = t;
}
else
{
from.SendMessage("You must be holding that weapon to use it.");
}
}
private class InternalTarget : Target
{
private readonly ThrowingDagger m_Dagger;
public InternalTarget(ThrowingDagger dagger) : base(10, false, TargetFlags.Harmful) => m_Dagger = dagger;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Dagger.Deleted)
{
return;
}
if (!from.Items.Contains(m_Dagger))
{
from.SendMessage("You must be holding that weapon to use it.");
}
else if (targeted is Mobile m && m != from && from.HarmfulCheck(m))
{
var to = from.GetDirectionTo(m);
from.Direction = to;
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
if (Utility.RandomDouble() >= Math.Sqrt(m.Dex / 100.0) * 0.8)
{
from.MovingEffect(m, 0x1BFE, 7, 1, false, false, 0x481, 0);
AOS.Damage(m, from, Utility.Random(5, from.Str / 10), 100, 0, 0, 0, 0);
m_Dagger.MoveToWorld(m.Location, m.Map);
}
else
{
int x = 0, y = 0;
switch (to & Direction.Mask)
{
case Direction.North:
{
--y;
break;
}
case Direction.South:
{
++y;
break;
}
case Direction.West:
{
--x;
break;
}
case Direction.East:
{
++x;
break;
}
case Direction.Up:
{
--x;
--y;
break;
}
case Direction.Down:
{
++x;
++y;
break;
}
case Direction.Left:
{
--x;
++y;
break;
}
case Direction.Right:
{
++x;
--y;
break;
}
}
x += Utility.Random(-1, 3);
y += Utility.Random(-1, 3);
x += m.X;
y += m.Y;
m_Dagger.MoveToWorld(new Point3D(x, y, m.Z), m.Map);
from.MovingEffect(m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0);
from.SendMessage("You miss.");
}
}
}
}
}
}