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Artifacts
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Bone
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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Chain
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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Cloth
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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DaemonBone
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fix: Optimizes items to use default weights. (Part 3) (#2242)
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2025-07-24 16:21:27 -07:00 |
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Dragon
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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Glasses
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fix: Optimizes items to use default weights. (Part 3) (#2242)
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2025-07-24 16:21:27 -07:00 |
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Helmets
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fix: Optimizes items to use default weights. (Part 3) (#2242)
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2025-07-24 16:21:27 -07:00 |
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Leather
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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Plate
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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Ranger
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fix: Optimizes items to use default weights. (Part 3) (#2242)
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2025-07-24 16:21:27 -07:00 |
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Ring
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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Sets
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perf: Migrate Item Interaction gumps to DynamicGump/StaticGump (#2421)
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2026-04-26 11:31:49 -07:00 |
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Stone
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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Studded
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fix: Optimizes items to use default weights. (Part 2) (#2241)
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2025-07-24 15:41:44 -07:00 |
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ArmorEnums.cs
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fix: Updates races to properly support gargoyle equipment. (#744)
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2021-08-29 00:43:55 -07:00 |
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BaseArmor.cs
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feat(items): add Prized negative property
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2026-07-08 23:10:13 +02:00 |
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BaseArmor.Migrations.cs
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feat(items): add Prized negative property
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2026-07-08 23:10:13 +02:00 |