..
Buffers
fix(core): Updates to serialization ( #590 )
2021-05-09 00:10:39 -07:00
Collections
feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking ( #681 )
2021-08-14 03:02:53 -07:00
Comparers
Splits up mobile ( #296 )
2020-10-31 23:30:51 -07:00
Configuration
fix: Updates first load configuration ( #680 )
2021-08-08 23:42:10 -07:00
ContextMenus
fix(core): Removes some uses of Linq ( #421 )
2021-01-18 21:05:11 -08:00
Diagnostics
fix(core): Tightens the network stack ( #479 )
2021-02-07 23:30:56 -08:00
Events
fix(core): Fixes flow for saves, adds logging and configurations ( #513 )
2021-02-20 19:32:08 -08:00
Exceptions
fix(core): Changes invalid gump response to write to network errors. ( #510 )
2021-02-15 08:31:53 -08:00
Geometry
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Gumps
fix(core): Changes invalid gump response to write to network errors. ( #510 )
2021-02-15 08:31:53 -08:00
Items
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Json
fix(core): Fixes region base type ( #635 )
2021-06-02 23:12:52 -07:00
Logging
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
Maps
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Menus
Updates menu packets ( #320 )
2020-11-17 21:47:00 -08:00
Mobiles
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Network
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Random
fix(core): Changes random source to use debut assert ( #603 )
2021-05-15 20:15:22 -07:00
Regions
fix: Removes players from sectors ( #682 )
2021-08-13 21:25:24 -07:00
Serialization
fix(codegen): Adds default codegen option for save flags. Fixes world load issues. ( #707 )
2021-08-19 22:51:44 -07:00
Targeting
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
Text
fix(core): Updates to serialization ( #590 )
2021-05-09 00:10:39 -07:00
TileMatrix
fix(codegen): Adds manual dirty checking ( #621 )
2021-05-27 00:54:21 -07:00
Timer
fix(timers): Fixes multiple issue with timer wheel ( #705 )
2021-08-20 18:04:34 -07:00
Utilities
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
World
fix(timers): Fixes multiple issue with timer wheel ( #705 )
2021-08-20 18:04:34 -07:00
AssemblyHandler.cs
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
2021-07-11 22:42:06 -07:00
Attributes.cs
fix(core): Fixes some properties that cannot be modified ingame ( #604 )
2021-05-15 23:47:33 -07:00
CityInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
ClientVersion.cs
fix(core): Updates slice with range selectors ( #583 )
2021-04-23 20:57:24 -07:00
Commands.cs
fix(core): Updates slice with range selectors ( #583 )
2021-04-23 20:57:24 -07:00
Effects.cs
fix(core): Cleans up uninitialized packets ( #397 )
2021-01-09 14:10:29 -08:00
EventLoopTasks.cs
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api ( #667 )
2021-08-07 14:33:35 -07:00
ExpansionInfo.cs
fix(core): Fixes map issues at New Haven ( #509 )
2021-02-14 16:06:49 -08:00
Guild.cs
fix(codegen): Adds manual dirty checking ( #621 )
2021-05-27 00:54:21 -07:00
HuePicker.cs
fix(core): Converts remaining player packets ( #374 )
2020-12-30 16:09:51 -08:00
IAccount.cs
fix(core): Fixes accounts and moves it to codegen ( #644 )
2021-06-05 19:39:16 -07:00
IEntity.cs
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Interfaces.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
KeywordList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Main.cs
fix: Updates first load configuration ( #680 )
2021-08-08 23:42:10 -07:00
MultiData.cs
fix(core): Moves map definitions and cleans up loading maps, regions, and tiles ( #431 )
2021-01-25 11:05:52 -08:00
MUO.ico
Adds MUO Logo ( #52 )
2019-09-12 13:13:13 -07:00
NativeReader.cs
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
ObjectPropertyList.cs
fix(core): Fixes OPL with stale header ( #651 )
2021-06-11 23:44:05 -07:00
Party.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Poison.cs
C# 9 Cleanup ( #325 )
2020-11-27 00:29:21 -08:00
Prompt.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Race.cs
fix(core): Optimizes strings / .NET 5 compatibility changes ( #354 )
2020-12-20 23:21:55 -08:00
Sector.cs
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
SecureTrade.cs
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api ( #667 )
2021-08-07 14:33:35 -07:00
Serial.cs
fix(core): Reverts change to Serial.IsValid ( #596 )
2021-05-12 09:59:03 -07:00
Server.csproj
fix(codegen): Adds default codegen option for save flags. Fixes world load issues. ( #707 )
2021-08-19 22:51:44 -07:00
Skills.cs
fix(core): Fixes some properties that cannot be modified ingame ( #604 )
2021-05-15 23:47:33 -07:00
TileData.cs
fix(core): Cleans up serialization ( #606 )
2021-05-16 13:45:32 -07:00
TileList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
VirtueInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00