ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs
Kamron Batman eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00

65 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class RagingGrizzlyBear : BaseCreature
{
[Constructible]
public RagingGrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 212;
BaseSoundID = 0xA3;
SetStr(1251, 1550);
SetDex(801, 1050);
SetInt(151, 400);
SetHits(751, 930);
SetMana(0);
SetDamage(18, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Cold, 30, 50);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Wrestling, 73.4, 88.1);
SetSkill(SkillName.Tactics, 73.6, 110.5);
SetSkill(SkillName.MagicResist, 32.8, 54.6);
SetSkill(SkillName.Anatomy, 0, 0);
Fame = 10000; // Guessing here
Karma = 10000; // Guessing here
VirtualArmor = 24;
Tamable = false;
}
public RagingGrizzlyBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a raging grizzly bear";
public override int Meat => 4;
public override int Hides => 32;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}