ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Animal/Squirrel.cs
Kamron Batman eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00

59 lines
1.6 KiB
C#

namespace Server.Mobiles
{
public class Squirrel : BaseCreature
{
[Constructible]
public Squirrel() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0x116;
SetStr(44, 50);
SetDex(35);
SetInt(5);
SetHits(42, 50);
SetDamage(1, 2);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 34);
SetResistance(ResistanceType.Fire, 10, 14);
SetResistance(ResistanceType.Cold, 30, 35);
SetResistance(ResistanceType.Poison, 20, 25);
SetResistance(ResistanceType.Energy, 20, 25);
SetSkill(SkillName.MagicResist, 4.0);
SetSkill(SkillName.Tactics, 4.0);
SetSkill(SkillName.Wrestling, 4.0);
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
}
public Squirrel(Serial serial) : base(serial)
{
}
public override string CorpseName => "a squirrel corpse";
public override string DefaultName => "a squirrell";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}